ferraszinho

AR
66 matches tracked
Last updated:

How does ferraszinho play?

Rating 1.00 (from 20 matches) K/R 0.76 ADR 79.3 from 66 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 8
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 20 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 35% good 1.10 to 1.29 5% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 20%
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−3 pp better than 8%
Opening duels won 57%+7 pp better than 93%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+2 pp better than 60%
Clutch 1v2 won 13%−9 pp better than 7%
Clutch kills per match 2.0+0.3 better than 81%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−4 pp better than 27%
AWP share of kills 15%+5 pp better than 75%
K/D 1.19+0.19 better than 95%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds
Rounds with 2K 11.9%−1.2 pp better than 18%
Rounds with 3K 4.0%+0.1 pp better than 53%
MVPs per match 2.20.0 level
4Ks and aces 6x 4K, 1 ace in 36 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 58%
Utility damage per round 3.7−0.5 better than 39%
Enemies flashed per round 0.43+0.15 better than 85%
Rounds with a death 64%−8 pp better than 99%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Headshots +11 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, ADR −6.4, Win rate −22 pp, ELO −148

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.73 (at the start 0.81).

Patterns

From the last 66 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day +32 ELO
28 matches · 43% wins
Between 0:00 and 6:00 −21 ELO, win rate 43%

ferraszinho loses the most ELO in match 1 of the day: +32 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.64 · Mirage
  2. Longest win streak: 5 wins in a row · Ancient
  3. Most kills in a match: 41 · Inferno

Maps in detail

from the last 66 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
45% better than 31%
0.80 better than 84%
83.2 better than 68%
0.96-
66% of 87 duels better than 99%
37% of 19 situations better than 47%
Mirage18
39% better than 14%
0.76 better than 67%
80.8 better than 56%
0.96-
64% of 44 duels better than 98%
42% of 19 situations better than 59%
Nuke10
60% -
0.71 -
77.7 -
1.13-
52% of 31 duels -
75% of 4 situations -
Inferno7
57% -
0.75 -
73.7 -
1.23-
50% of 22 duels -
71% of 7 situations -
Ancient4
75% -
0.98 -
94.8 -
0.83-
67% of 6 duels -
100% of 2 situations -
Anubis3
33% -
0.48 -
48.7 -
0.34-
44% of 16 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ferraszinho plays

Across 66 matches ferraszinho averages K/R 0.76 and ADR 79.3; the rating across the 20 rated matches is 1.00. Biggest strength: Rounds with a death at 64%. That is better than 99% of players on level 8. Most room to improve: Rounds with first kill at 7%. That is better than only 8% of players on level 8. On average 17.2 kills per match, 43% of them headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 8 of 20 matches the rating was 1.10 or higher (40%), in 8 it was below 0.90. In 36 matches with detailed stats: 6 4Ks and 1 aces. Best month by rating: August 2026 at 1.01. ferraszinho loses the most ELO in match 1 of the day (+32 ELO, win rate 43%). Improved over the last three months: Headshots +11 pp. Got weaker: K/R −0.08, ADR −6.4, Win rate −22 pp, ELO −148. Last 30 days: 2 matches, win rate 100%, ELO balance +54.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.