ferraripeeek

ME
101 matches tracked 39 matches in 30 days
Last updated:

How does ferraripeeek play?

Rating 1.06 (from 80 matches) K/R 0.76 ADR 83.3 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 80 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 18%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 61%+10 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.02).

Headshot rate 47%−3 pp · Ø 50% better than 34%
AWP share of kills 16%+5 pp · Ø 11% better than 79%
K/D 1.09+0.07 · Ø 1.02 better than 73%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 13.9%+0.6 pp · Ø 13.3% better than 65%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.4+0.1 · Ø 2.3 better than 63%
4Ks and aces 10x 4K, 2 aces in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 4.9+0.7 · Ø 4.2 better than 68%
Enemies flashed per round 0.50+0.21 · Ø 0.29 better than 92%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.18, ADR +4.3, Win rate +12 pp, ELO +115
= Stayed the same
K/R at 0.76, Headshots at 46%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.76 (at the start 0.74). Slightly above the average (0.73).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −78 ELO
29 matches · 41% win rate
On Dust 2 −29 ELO
21 matches · 38% win rate
On Mirage −25 ELO
32 matches · 69% win rate

ferraripeeek loses the most ELO in match 1 of the day: −78 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 29 · Inferno

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
69% better than 96%
0.78 better than 72%
83.7 better than 68%
1.18 better than 89%
67% of 106 duels better than 99%
29% of 24 situations better than 25%
Dust 221
38% better than 10%
0.74 right on the average
84.3 better than 70%
1.00 better than 39%
53% of 72 duels better than 61%
38% of 8 situations right on the average
Inferno16
44% better than 20%
0.69 better than 29%
78.4 better than 32%
0.87-
59% of 39 duels better than 82%
50% of 6 situations better than 80%
Ancient10
50% -
0.78 -
89.0 -
1.01-
67% of 30 duels -
25% of 4 situations -
Anubis8
50% -
0.78 -
82.1 -
1.09-
53% of 17 duels -
33% of 3 situations -
Nuke8
38% -
0.81 -
87.4 -
1.11-
70% of 23 duels -
50% of 2 situations -
Cache6
33% -
0.69 -
76.4 -
0.99-
40% of 20 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ferraripeeek plays

Across 101 matches ferraripeeek averages K/R 0.76 and ADR 83.3; the rating across the 80 rated matches is 1.06. Biggest strength: Opening duels won at 61%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 47% headshots. The strongest map is Mirage with a 69% win rate in 32 matches. In 34 of 80 matches the rating was 1.10 or higher (43%), in 25 it was below 0.90. In 79 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: October 2026 at 1.14. ferraripeeek loses the most ELO in match 1 of the day (−78 ELO, win rate 41%). Things go best in match 2 of the day (−25 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, −25 ELO. Improved over the last three months: Rating +0.18, ADR +4.3, Win rate +12 pp, ELO +115. Unchanged in recent months: K/R at 0.76, Headshots at 46%. Last 30 days: 39 matches, win rate 59%, net ELO −75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.