feromon

Russia
On FACEIT since 2021 209 matches tracked 79 matches in 30 days
Last updated:

How does feromon play?

Rating 1.09 K/R 0.79 ADR 84.1 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 209 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 17% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 54%+3 pp · Ø 51% better than 72%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 29%+18 pp · Ø 11% better than 96%
K/D 1.09+0.07 · Ø 1.02 better than 69%
Pistol kills per match 3.4
Knife kills 10 in 209 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 81%
3K rounds 4.9%+0.9 pp · Ø 4.0% better than 79%
MVPs per match 2.4+0.1 · Ø 2.3 better than 58%
4Ks and aces 37x 4K, 3 aces in 178 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 56%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 18%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.80, Rating at 1.10, ADR at 83.8
▼ Got worse
Headshots −2 pp, ELO −124

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.80 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −5 ELO
75 matches · 51% win rate
Between 18:00 and 24:00 +6 ELO, win rate 42%
On Fridays +30 ELO, win rate 40%

feromon loses the most ELO on Mirage: −5 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 47 · Mirage
  3. Highest rating in a match: 2.25 · Ancient

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
51% better than 48%
0.83 better than 85%
85.4 better than 73%
1.12 better than 76%
57% of 401 duels better than 81%
34% of 41 situations better than 37%
Anubis32
41% better than 19%
0.74 right on the average
80.6 better than 49%
1.01 better than 40%
48% of 221 duels better than 34%
40% of 15 situations better than 54%
Nuke31
71% better than 87%
0.87 better than 88%
91.4 better than 87%
1.21 better than 87%
60% of 193 duels better than 85%
29% of 17 situations better than 25%
Ancient27
44% better than 25%
0.78 better than 66%
82.0 better than 52%
1.06 better than 58%
45% of 140 duels better than 17%
31% of 13 situations better than 35%
Dust 218
56% better than 67%
0.75 better than 55%
82.6 better than 58%
1.07 better than 61%
56% of 119 duels better than 75%
42% of 12 situations better than 61%
Inferno18
67% better than 87%
0.80 better than 67%
86.5 better than 65%
1.15 better than 72%
55% of 123 duels better than 65%
56% of 9 situations better than 84%
Cache8
38% -
0.55 -
62.9 -
0.75-
48% of 31 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How feromon plays

Across 209 matches feromon averages K/R 0.79, ADR 84.1 and a rating of 1.09. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 47% headshots. The strongest map is Nuke with a 71% win rate in 31 matches. In 102 of 209 matches the rating was 1.10 or higher (49%), in 72 it was below 0.90. In 178 matches with detailed stats: 37 4Ks and 3 aces. Best month by rating: September 2026 at 1.13. feromon loses the most ELO on Mirage (−5 ELO, win rate 51%). Things go best on Nuke (+104 ELO, win rate 71%). Improved over the last three months: Win rate +5 pp. Got weaker: Headshots −2 pp, ELO −124. Unchanged in recent months: K/R at 0.80, Rating at 1.10, ADR at 83.8. Last 30 days: 79 matches, win rate 52%, net ELO +64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.