fer1tA-

AR
On FACEIT since 2017 129 matches tracked 40 matches in 30 days
ELO ▲ 299
2,176
30-day peak: 2,203
Rank SA ▲ 3,968 places
#3,536
AR #777 in AR
30 days · prev. #7,504 · best #3,301
Last updated:

How does fer1tA- play?

Rating 1.17 (from 84 matches) K/R 0.83 ADR 89.6 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 84 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.02).

Headshot rate 51%+1 pp · Ø 50% better than 59%
AWP share of kills 6%−5 pp · Ø 11% better than 37%
K/D 1.20+0.18 · Ø 1.02 better than 92%
Pistol kills per match 3.3
Knife kills 6 in 129 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 62%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 49%
MVPs per match 2.8+0.5 · Ø 2.3 better than 91%
4Ks and aces 12x 4K, 1 ace in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.29).

Utility hit rate 31%−5 pp · Ø 36% better than 23%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 38%
Enemies flashed per round 0.50+0.21 · Ø 0.29 better than 92%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.82, ADR at 90.4, ELO at 2,153
▼ Got worse
Rating −0.05, Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.82 (at the start 0.83). Clearly above the average (0.73).

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
30 matches · 60% win rate
In match 2 of the day −25 ELO
28 matches · 43% win rate
On Sundays ±0 ELO, win rate 40%

fer1tA- loses the most ELO on Dust 2: −25 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.64 · Nuke
  3. Most kills in a match: 35 · Nuke

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
48% better than 38%
0.79 better than 75%
86.2 better than 78%
1.12 better than 80%
58% of 146 duels better than 86%
56% of 18 situations better than 90%
Dust 230
60% better than 79%
0.87 better than 93%
93.8 better than 94%
1.22 better than 93%
62% of 78 duels better than 95%
25% of 4 situations better than 18%
Anubis12
58% -
0.91 -
100.7 -
1.23-
56% of 45 duels -
0% of 5 situations -
Nuke10
40% -
0.85 -
88.9 -
1.17-
58% of 43 duels -
38% of 8 situations -
Ancient9
56% -
0.80 -
87.5 -
0.98-
41% of 29 duels -
33% of 9 situations -
Inferno8
38% -
0.72 -
79.1 -
1.04-
41% of 27 duels -
67% of 3 situations -
Cache4
75% -
1.03 -
103.9 -
1.58-
55% of 11 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fer1tA- plays

Across 129 matches fer1tA- averages K/R 0.83 and ADR 89.6; the rating across the 84 rated matches is 1.17. Biggest strength: Rating at 1.17, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 18.2 kills per match with 51% headshots. The strongest map is Dust 2 with a 60% win rate in 30 matches. In 43 of 84 matches the rating was 1.10 or higher (51%), in 23 it was below 0.90. In 42 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: June 2026 at 1.28. fer1tA- loses the most ELO on Dust 2 (−25 ELO, win rate 60%). Improved over the last three months: Win rate +4 pp. Got weaker: Rating −0.05, Headshots −4 pp. Unchanged in recent months: K/R at 0.82, ADR at 90.4, ELO at 2,153. Last 30 days: 40 matches, win rate 58%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.