femb0y666

JP
113 matches tracked 51 matches in 30 days
Last updated:

How does femb0y666 play?

Rating 1.00 K/R 0.71 ADR 77.0 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 113 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 11% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 79%

Clutch

Weakness
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 8%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (48%).

Headshot rate 60%+12 pp · Ø 48% better than 98%
AWP share of kills 6%−4 pp · Ø 10% better than 36%
K/D 1.00−0.02 · Ø 1.02 better than 50%
Pistol kills per match 3.0
Knife kills 2 in 113 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.2%).

2K rounds 12.2%−1.0 pp · Ø 13.2% better than 23%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 39%
MVPs per match 2.1−0.2 · Ø 2.3 better than 33%
4Ks and aces 9x 4K, 1 ace in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 46%
Enemies flashed per round 0.22−0.05 · Ø 0.27 better than 38%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp, ELO +263
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.14, ADR −9.3, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.69 (at the start 0.79). Slightly below the average (0.73).

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −108 ELO
31 matches · 42% win rate
In match 2 of the day −56 ELO
22 matches · 41% win rate
On Tuesdays +1 ELO, win rate 43%

femb0y666 loses the most ELO in match 1 of the day: −108 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Cache
  2. Most kills in a match: 38 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
55% better than 68%
0.68 better than 26%
76.4 better than 31%
0.94 better than 25%
54% of 144 duels better than 73%
43% of 21 situations better than 66%
Anubis24
46% better than 30%
0.74 better than 54%
79.5 better than 45%
1.05 better than 62%
51% of 124 duels right on the average
54% of 13 situations better than 84%
Dust 222
55% better than 66%
0.78 better than 75%
82.0 better than 61%
1.08 better than 74%
58% of 86 duels better than 86%
25% of 12 situations better than 17%
Ancient19
37% better than 12%
0.69 better than 28%
73.8 better than 16%
0.94 better than 24%
57% of 79 duels better than 82%
41% of 17 situations better than 62%
Cache9
44% -
0.82 -
83.0 -
1.16-
49% of 41 duels -
0% of 5 situations -
Nuke4
25% -
0.33 -
42.4 -
0.68-
45% of 11 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How femb0y666 plays

Across 113 matches femb0y666 averages K/R 0.71, ADR 77.0 and a rating of 1.00. Biggest strength: Headshot rate at 60%, better than 98% of level 8 players. Most room to improve: Clutch 1v1 won at 28%, better than only 8% of level 8 players. Averages 15.7 kills per match with 60% headshots. The strongest map is Mirage with a 55% win rate in 33 matches. In 42 of 113 matches the rating was 1.10 or higher (37%), in 41 it was below 0.90. In 85 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: July 2026 at 1.11. femb0y666 loses the most ELO in match 1 of the day (−108 ELO, win rate 42%). Things go best on Mirage (+28 ELO, win rate 55%). Improved over the last three months: Headshots +4 pp, ELO +263. Got weaker: K/R −0.10, Rating −0.14, ADR −9.3, Win rate −4 pp. Last 30 days: 51 matches, win rate 43%, net ELO −91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.