felzera_
How does felzera_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).
Compared with 1,720 players in this group, each player over up to their last 100 matches.
Opening
Average52% of opening duels won and so just above the average (51%).
Clutch
Average32% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average0.96 K/D and so slightly below the average (1.02).
Impact
AverageExactly 3 kills in 3.4% of rounds and so clearly below the average (4.0%).
Utility and deaths
Average30% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.73. Last 3 months: 0.72 (at the start 0.69). Just below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.00. Last 3 months: 0.99 (at the start 0.90). Slightly below the average (1.02).
Damage per round (ADR)
Best month: September 2026 with 78.6. Last 3 months: 77.1 (at the start 74.2). Slightly below the average (80.4).
Share of headshot kills
Best month: July 2026 with 56%. Last 3 months: 45% (at the start 52%). Clearly below the average (49%).
Matches won (win rate)
Best month: August 2026 with 67%. Last 3 months: 51% (at the start 45%). Just below the average (52%).
Best month: October 2026 with 1,820. Last 3 months: 1,820 (at the start 1,363).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 33%.
Patterns
From the last 146 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
felzera_ loses the most ELO on Ancient: −70 ELO, 48% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.75 · Cache
- Most kills in a match: 35 · Dust 2
- Longest win streak: 7 wins in a row · Mirage
Maps in detail
from the last 146 matchesCompared with players on the same level who have at least 15 matches on the map.
How felzera_ plays
Across 146 matches felzera_ averages K/R 0.70 and ADR 75.9; the rating across the 112 rated matches is 0.97. Most room to improve: Utility hit rate at 30%, better than only 18% of level 9 players. Averages 15.9 kills per match with 48% headshots. The strongest map is Anubis with a 58% win rate in 12 matches. In 32 of 112 matches the rating was 1.10 or higher (29%), in 44 it was below 0.90. In 87 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: August 2026 at 1.00. felzera_ loses the most ELO on Ancient (−70 ELO, win rate 48%). Things go best on Mirage (+41 ELO, win rate 52%). Match no. 3 of the day goes best: 56% win rate, −22 ELO. Improved over the last three months: Rating +0.09, Win rate +6 pp, ELO +457. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.72, ADR at 77.1. Last 30 days: 46 matches, win rate 48%, net ELO +39.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.