fejsBBy

Poland
209 matches tracked 69 matches in 30 days
Last updated:

How does fejsBBy play?

Rating 1.03 (from 107 matches) K/R 0.77 ADR 85.0 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 10
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 107 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 20% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
EntryHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−4 pp better than 31%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 60%+9 pp better than 93%
AWP share of kills 6%−5 pp better than 36%
K/D 1.05+0.02 better than 55%
Pistol kills per match 3.2
Knife kills 5 in 209 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.1%+0.8 pp better than 65%
Rounds with 3K 4.3%+0.2 pp better than 59%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 27x 4K, 3 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 2.9−1.2 better than 19%
Enemies flashed per round 0.24−0.06 better than 35%
Rounds with a death 74%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 52%
▼ Got worse
K/R −0.09, ADR −10.3, Headshots −4 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.72
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.88. Last 3 months: 0.75 (at the start 0.84).

Patterns

From the last 209 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −55 ELO
63 matches · 48% wins
In match 3 of the day −30 ELO
29 matches · 41% wins
Between 18:00 and 24:00 +60 ELO, win rate 46%
On Sundays ±0 ELO, win rate 41%

fejsBBy loses the most ELO on Mirage: −55 ELO, 48% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Highest rating in a match: 2.27 · Dust 2
  3. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
48% better than 35%
0.79 better than 71%
86.2 better than 75%
1.00 better than 38%
54% of 225 duels better than 64%
31% of 13 situations better than 28%
Ancient47
57% better than 67%
0.80 better than 75%
88.9 better than 83%
1.09 better than 68%
49% of 242 duels better than 37%
29% of 21 situations better than 30%
Dust 243
60% better than 77%
0.81 better than 80%
87.3 better than 79%
1.12 better than 74%
51% of 218 duels level
25% of 16 situations better than 16%
Nuke24
50% better than 30%
0.73 better than 31%
80.9 better than 43%
0.81-
47% of 55 duels better than 21%
75% of 4 situations better than 98%
Cache17
47% -
0.71 -
77.0 -
0.92-
51% of 74 duels -
38% of 8 situations -
Anubis8
38% -
0.71 -
75.9 -
0.65-
27% of 22 duels -
100% of 3 situations -
Inferno4
25% -
0.59 -
68.8 -
1.07-
33% of 3 duels -
0% of 1 situations -
Overpass3
33% -
0.71 -
80.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How fejsBBy plays

Across 209 matches fejsBBy averages K/R 0.77 and ADR 85.0; the rating across the 107 rated matches is 1.03. Biggest strength: Headshot rate at 60%. That is better than 93% of players on level 10. Most room to improve: Utility damage per round at 2.9. That is better than only 19% of players on level 10. On average 16.9 kills per match, 60% of them headshots. The strongest map is Dust 2 with a 60% win rate in 43 matches. In 46 of 107 matches the rating was 1.10 or higher (43%), in 43 it was below 0.90. In 159 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: September 2026 at 1.04. fejsBBy loses the most ELO on Mirage (−55 ELO, win rate 48%). Things go best on Dust 2 (+99 ELO, win rate 60%). Got weaker: K/R −0.09, ADR −10.3, Headshots −4 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 69 matches, win rate 48%, ELO balance +150.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.