feffe18

BA
On FACEIT since 2016 122 matches tracked
Last updated:

How does feffe18 play?

Rating 0.98 (from 26 matches) K/R 0.71 ADR 76.5 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 10
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 26 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 12% good 1.10 to 1.29 12% normal 0.90 to 1.09 31% weak 0.75 to 0.89 27% very weak below 0.75 15%
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

feffe18 wins 50 of 100 opening duels. 1 percentage point below the level 10 average (51%).

Rounds with first kill 11%0 pp on par
Opening duels won 50%−1 pp better than 37%

Clutch

Weakness
Last one alive

feffe18 wins 25 of 100 1v1s. 15 percentage points below the level 10 average (40%).

Clutch 1v1 won 25%−15 pp better than 3%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 1.2−0.4 better than 12%

Weapons and aim

Average
Where do the kills come from?

52 of 100 kills by feffe18 are headshots. 1 percentage point above the level 10 average (51%).

Headshot rate 52%+1 pp better than 59%
AWP share of kills 8%−3 pp better than 46%
K/D 1.06+0.02 better than 57%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

feffe18 gets exactly 2 kills in 11.4 of 100 rounds. 2.0 percentage points below the level 10 average (13.4%).

2K rounds 11.4%−2.0 pp better than 7%
3K rounds 3.3%−0.8 pp better than 16%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 5x 4K, 1 ace in 27 matches

Utility and deaths

Average
Nades, flashes and deaths

feffe18 dies in 67 of 100 rounds. 4 percentage points below the level 10 average (71%). Lower is better.

Utility hit rate 31%−4 pp better than 24%
Utility damage per round 2.8−1.3 better than 14%
Enemies flashed per round 0.25−0.05 better than 37%
Deaths per round 67%−4 pp better than 91%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.69, ADR at 74.7
▼ Got worse
Win rate −5 pp, ELO −139

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.72. Last 3 months: 0.69 (at the start 0.72). 0.05 below the level 10 average (0.74).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
23 matches · 43% win rate
In match 2 of the day +25 ELO
27 matches · 41% win rate
Between 18:00 and 24:00 +30 ELO, win rate 44%

feffe18 loses the most ELO from match 5 of the day: ±0 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Dust 2
  2. Most kills in a match: 29 · Anubis
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
54% better than 59%
0.71 better than 33%
75.2 better than 20%
0.86-
54% of 123 duels better than 64%
36% of 28 situations better than 43%
Dust 229
55% better than 60%
0.71 better than 34%
75.4 better than 21%
1.08-
60% of 72 duels better than 90%
50% of 10 situations better than 82%
Anubis15
53% on par
0.74 on par
79.7 better than 43%
1.22-
46% of 37 duels better than 17%
43% of 7 situations better than 62%
Nuke13
46% -
0.72 -
77.5 -
0.92-
51% of 41 duels -
13% of 8 situations -
Inferno9
44% -
0.68 -
79.9 -
-
71% of 24 duels -
100% of 1 situations -
Ancient6
33% -
0.70 -
76.5 -
0.89-
38% of 21 duels -
0% of 1 situations -
Cache4
50% -
0.66 -
75.3 -
0.96-
42% of 24 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How feffe18 plays

Across 122 matches feffe18 averages K/R 0.71 and ADR 76.5; the rating across the 26 rated matches is 0.98. Biggest strength: Deaths per round at just 67% (lower is better), better than 91% of level 10 players. Most room to improve: Clutch 1v1 won at 25%, better than only 3% of level 10 players. Averages 15.7 kills per match with 52% headshots. The strongest map is Dust 2 with a 55% win rate in 29 matches. In 7 of 26 matches the rating was 1.10 or higher (27%), in 11 it was below 0.90. In 27 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: August 2026 at 0.98. feffe18 loses the most ELO from match 5 of the day (±0 ELO, win rate 43%). Things go best on Mirage (+28 ELO, win rate 54%). Match no. 1 of the day goes best: 62% win rate, +8 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −5 pp, ELO −139. Unchanged in recent months: K/R at 0.69, ADR at 74.7. Last 30 days: 1 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.