feenuh

USA
175 matches tracked
ELO ▼ 60
2,411
30-day peak: 2,501
Rank NA ▼ 66 places
#2,112
US #1,138 in US
30 days · prev. #2,046 · best #2,038
Last updated:

How does feenuh play?

Rating 1.07 K/R 0.79 ADR 88.1 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 170 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 52%+2 pp · Ø 50% better than 55%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so just below the average (50%).

Headshot rate 49%−1 pp · Ø 50% better than 45%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.03+0.03 · Ø 1.00 better than 46%
Pistol kills per match 3.0
Knife kills 8 in 170 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 14.0%+0.9 pp · Ø 13.1% better than 60%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 62%
MVPs per match 2.7+0.5 · Ø 2.2 better than 85%
4Ks and aces 29x 4K, 1 ace in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.30).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 22%
Enemies flashed per round 0.04−0.26 · Ø 0.30 better than 1%
Deaths per round 77%+5 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.78, Rating at 1.05, ELO at 2,411
▼ Got worse
ADR −6.0, Win rate −10 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.78 (at the start 0.81). Clearly above the average (0.72).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −140 ELO
23 matches · 52% win rate
On Anubis −14 ELO
31 matches · 52% win rate
On Thursdays −158 ELO, win rate 34%

feenuh loses the most ELO on Ancient: −140 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Ancient
  2. Highest rating in a match: 2.23 · Dust 2
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
63% better than 87%
0.79 better than 72%
84.5 better than 68%
1.07 better than 62%
54% of 352 duels better than 65%
42% of 19 situations better than 59%
Anubis31
52% better than 48%
0.79 better than 72%
88.9 better than 84%
1.04 right on the average
51% of 237 duels better than 46%
0% of 9 situations better than 1%
Dust 225
52% right on the average
0.79 better than 72%
88.3 better than 83%
1.04 better than 52%
51% of 190 duels right on the average
17% of 6 situations better than 5%
Ancient23
52% right on the average
0.82 better than 82%
89.4 better than 84%
1.12 better than 78%
49% of 154 duels better than 37%
33% of 9 situations better than 36%
Nuke15
60% better than 65%
0.88 better than 90%
99.0 better than 96%
1.18 better than 80%
52% of 101 duels right on the average
67% of 6 situations better than 96%
Inferno13
46% -
0.80 -
89.8 -
1.13-
55% of 96 duels -
0% of 1 situations -
Cache12
33% -
0.69 -
84.5 -
0.91-
49% of 118 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How feenuh plays

Across 170 matches feenuh averages K/R 0.79, ADR 88.1 and a rating of 1.07. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 49% headshots. The strongest map is Mirage with a 63% win rate in 51 matches. In 77 of 170 matches the rating was 1.10 or higher (45%), in 56 it was below 0.90. In 89 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: July 2026 at 1.08. feenuh loses the most ELO on Ancient (−140 ELO, win rate 52%). Things go best on Dust 2 (+108 ELO, win rate 52%). Match no. 4 of the day goes best: 67% win rate, +32 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: ADR −6.0, Win rate −10 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.05, ELO at 2,411. Last 30 days: 5 matches, win rate 20%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.