feat-

Russia
On FACEIT since 2019 159 matches tracked 45 matches in 30 days
ELO ▲ 347
3,571
30-day peak: 3,743
Rank EU ▼ 335 places
#737
RU #229 in RU
30 days · prev. #402 · best #402
Last updated:

How does feat- play?

Rating 1.09 (from 119 matches) K/R 0.78 ADR 85.3 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 119 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 26% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

3,500+ ELO

Compared with 1,040 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly below the average (54%).

Rounds with first kill 13%+1 pp · Ø 12% better than 65%
Opening duels won 52%−2 pp · Ø 54% better than 26%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 74%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 31%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (52%).

Headshot rate 58%+6 pp · Ø 52% better than 70%
AWP share of kills 5%−9 pp · Ø 14% better than 37%
K/D 1.10−0.01 · Ø 1.11 better than 30%
Pistol kills per match 2.7
Knife kills 4 in 159 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so well below the average (2.6).

2K rounds 14.3%−0.1 pp · Ø 14.4% better than 37%
3K rounds 4.3%−0.2 pp · Ø 4.5% better than 31%
MVPs per match 2.3−0.3 · Ø 2.6 better than 16%
4Ks and aces 23x 4K, 3 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.35).

Utility hit rate 43%+9 pp · Ø 34% better than 96%
Utility damage per round 3.7−0.3 · Ø 4.0 better than 43%
Enemies flashed per round 0.13−0.22 · Ø 0.35 better than 1%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Rating +0.18, Win rate +7 pp, ELO +64
= Stayed the same
K/R at 0.78, ADR at 85.8
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Feb to Jun 2026.

Kills per round (K/R)

0.61
FebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.78 (at the start 0.75). Right on the average (0.78).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −75 ELO
21 matches · 43% win rate
On Mirage −56 ELO
58 matches · 60% win rate
Between 12:00 and 18:00 −178 ELO, win rate 53%
On Thursdays −65 ELO, win rate 52%

feat- loses the most ELO on Dust 2: −75 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Highest rating in a match: 2.38 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
60% better than 61%
0.78 better than 34%
87.0 better than 52%
1.10 better than 37%
52% of 228 duels better than 30%
36% of 25 situations better than 37%
Ancient40
65% better than 75%
0.76 better than 32%
84.1 better than 39%
0.99 better than 11%
51% of 173 duels better than 27%
42% of 12 situations better than 55%
Anubis25
68% better than 80%
0.83 better than 68%
90.0 better than 73%
1.18 better than 66%
60% of 108 duels better than 75%
89% of 9 situations better than 99%
Dust 221
43% better than 7%
0.71 better than 13%
78.2 better than 14%
1.07-
48% of 48 duels better than 15%
0% of 4 situations better than 1%
Nuke9
78% -
0.84 -
88.1 -
1.24-
43% of 30 duels -
40% of 5 situations -
Cache4
75% -
0.74 -
77.2 -
1.05-
39% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How feat- plays

Across 159 matches feat- averages K/R 0.78 and ADR 85.3; the rating across the 119 rated matches is 1.09. Biggest strength: Utility hit rate at 43%, better than 96% of level 10 · 3,500+ ELO players. Averages 16.8 kills per match with 58% headshots. The strongest map is Anubis with a 68% win rate in 25 matches. In 61 of 119 matches the rating was 1.10 or higher (51%), in 35 it was below 0.90. In 109 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: September 2026 at 1.15. feat- loses the most ELO on Dust 2 (−75 ELO, win rate 43%). Things go best from match 5 of the day (+120 ELO, win rate 70%). From match no. 5 of the day on, things go best: 70% win rate, +120 ELO. Improved over the last three months: Rating +0.18, Win rate +7 pp, ELO +64. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.78, ADR at 85.8. Last 30 days: 45 matches, win rate 64%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.