fearRapid

Ukraine
112 matches tracked 13 matches in 30 days
Last updated:

How does fearRapid play?

Rating 0.88 (from 45 matches) K/R 0.67 ADR 73.9 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6% on level 8
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 42%
Rating spread from 45 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 20% normal 0.90 to 1.09 11% weak 0.75 to 0.89 18% very weak below 0.75 40%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

Opening

Average
The first duels of the round
Rounds with first kill 14%+4 pp better than 92%
Opening duels won 51%+1 pp better than 57%

Clutch

Average
Last one alive
Clutch 1v1 won 53%+15 pp better than 98%
Clutch 1v2 won 5%−15 pp better than 1%
Clutch kills per match 1.0−0.6 better than 5%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%+4 pp better than 71%
AWP share of kills 25%+15 pp better than 93%
K/D 0.88−0.12 better than 8%
Pistol kills per match 2.8
Knife kills 4 in 112 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.2%−1.9 pp better than 8%
Rounds with 3K 3.1%−0.8 pp better than 15%
MVPs per match 2.0−0.2 better than 22%
4Ks and aces 5x 4K, 1 ace in 45 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 30%
Utility damage per round 4.2−0.1 better than 53%
Enemies flashed per round 0.26−0.02 better than 47%
Rounds with a death 76%+4 pp better than 13%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, ADR at 74.1, Win rate at 48%
▼ Got worse
Headshots −2 pp, ELO −55

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.68. Last 3 months: 0.67 (at the start 0.66).

Patterns

From the last 112 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −118 ELO
43 matches · 53% wins
On Ancient −59 ELO
20 matches · 40% wins
Between 12:00 and 18:00 +35 ELO, win rate 42%

fearRapid loses the most ELO on Mirage: −118 ELO, 53% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Ancient
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
53% better than 61%
0.67 better than 21%
72.3 better than 14%
0.92 better than 19%
49% of 250 duels better than 41%
50% of 18 situations better than 81%
Ancient20
40% better than 14%
0.65 better than 14%
74.6 better than 21%
0.87-
42% of 116 duels better than 10%
50% of 6 situations better than 79%
Dust 217
47% better than 37%
0.67 better than 21%
74.7 better than 21%
0.98-
50% of 90 duels level
63% of 8 situations better than 95%
Anubis16
44% better than 25%
0.72 better than 42%
77.6 better than 33%
0.91-
48% of 113 duels better than 34%
33% of 9 situations better than 39%
Cache7
43% -
0.63 -
70.8 -
0.80-
38% of 50 duels -
0% of 1 situations -
Nuke6
50% -
0.70 -
79.4 -
-
45% of 33 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fearRapid plays

Across 112 matches fearRapid averages K/R 0.67 and ADR 73.9; the rating across the 45 rated matches is 0.88. Biggest strength: Clutch 1v1 won at 53%. That is better than 98% of players on level 8. Most room to improve: Rating at 0.88. That is better than only 6% of players on level 8. On average 14.9 kills per match, 51% of them headshots. The strongest map is Mirage with a 53% win rate in 43 matches. In 14 of 45 matches the rating was 1.10 or higher (31%), in 26 it was below 0.90. In 45 matches with detailed stats: 5 4Ks and 1 aces. Best month by rating: August 2026 at 0.90. fearRapid loses the most ELO on Mirage (−118 ELO, win rate 53%). Got weaker: Headshots −2 pp, ELO −55. Unchanged in recent months: K/R at 0.67, ADR at 74.1, Win rate at 48%. Last 30 days: 13 matches, win rate 69%, ELO balance +92.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.