fasterrrr

MK
182 matches tracked 182 matches in 30 days
Last updated:

How does fasterrrr play?

Rating 0.93 K/R 0.70 ADR 78.8 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 182 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
EntryMulti-killsHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 98%
Opening duels won 48%−4 pp · Ø 52% better than 17%

Clutch

Average
Last one alive

0.7 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 0.7−0.9 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.05).

Headshot rate 58%+6 pp · Ø 52% better than 84%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 0.87−0.18 · Ø 1.05 better than 2%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.5%).

2K rounds 12.1%−1.4 pp · Ø 13.5% better than 13%
3K rounds 4.1%−0.2 pp · Ø 4.3% better than 42%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 40x 4K, 6 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 57%
Utility damage per round 4.1+0.1 · Ø 4.0 better than 56%
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 80%+9 pp · Ø 71% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether fasterrrr is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 182 matches, all from the last 3 months.

Kills per round (K/R)

0.71
SepOct

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −89 ELO
26 matches · 54% win rate
On Thursdays −91 ELO, win rate 33%

fasterrrr loses the most ELO on Anubis: −89 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.79 · Nuke
  2. Most kills in a match: 31 · Mirage
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
50% better than 36%
0.71 better than 28%
78.3 better than 31%
0.94 better than 14%
54% of 455 duels better than 61%
54% of 13 situations better than 88%
Dust 242
52% better than 44%
0.68 better than 17%
77.3 better than 27%
0.93 better than 11%
45% of 321 duels better than 15%
33% of 9 situations better than 36%
Ancient29
48% better than 32%
0.71 better than 27%
82.1 better than 49%
0.95 better than 17%
45% of 211 duels better than 13%
33% of 3 situations better than 38%
Anubis26
54% better than 51%
0.72 better than 34%
79.2 better than 36%
0.94 better than 14%
46% of 194 duels better than 18%
43% of 7 situations better than 62%
Nuke15
40% better than 9%
0.75 better than 41%
83.2 better than 52%
1.02 better than 32%
52% of 92 duels better than 44%
40% of 5 situations right on the average
Cache10
40% -
0.59 -
67.6 -
0.77-
32% of 57 duels -
20% of 5 situations -
Inferno6
33% -
0.64 -
80.3 -
0.87-
34% of 41 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fasterrrr plays

Across 182 matches fasterrrr averages K/R 0.70, ADR 78.8 and a rating of 0.93. Biggest strength: Rounds with first kill at 17%, better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 80%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 15.2 kills per match with 58% headshots. The strongest map is Anubis with a 54% win rate in 26 matches. In 54 of 182 matches the rating was 1.10 or higher (30%), in 89 it was below 0.90. In 182 matches with detailed stats: 40 4Ks and 6 aces. fasterrrr loses the most ELO on Anubis (−89 ELO, win rate 54%). Things go best on Dust 2 (+94 ELO, win rate 52%). Last 30 days: 182 matches, win rate 48%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.