fasteeeer

KZ
On FACEIT since 2024 183 matches tracked 41 matches in 30 days
Last updated:

How does fasteeeer play?

Rating 1.01 K/R 0.74 ADR 79.0 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 182 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 21%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

Level 6

Compared with 996 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 68%
Clutch 1v2 won 23%0 pp · Ø 23% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so right on the average (1.00).

Headshot rate 44%−1 pp · Ø 45% better than 44%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.2
Knife kills 3 in 182 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.0%).

2K rounds 13.9%+0.9 pp · Ø 13.0% better than 74%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 61%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 26x 4K, 3 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

1.1 utility damage per round and so well below the average (3.9).

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 1.1−2.8 · Ø 3.9 better than 1%
Enemies flashed per round 0.09−0.17 · Ø 0.26 better than 8%
Deaths per round 74%+2 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Rating +0.10, Headshots +2 pp, ELO +183
= Stayed the same
K/R at 0.74, ADR at 78.9
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.74 (at the start 0.71). Just above the average (0.72).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −3 ELO
29 matches · 38% win rate
Between 6:00 and 12:00 +26 ELO, win rate 31%
On Thursdays +25 ELO, win rate 41%

fasteeeer loses the most ELO in match 1 of the day: −3 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Inferno
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
55% better than 69%
0.69 better than 36%
73.3 better than 20%
0.94 better than 30%
49% of 243 duels better than 46%
31% of 29 situations better than 32%
Dust 253
42% better than 23%
0.72 better than 56%
77.5 better than 46%
1.00 better than 55%
50% of 238 duels better than 53%
49% of 35 situations better than 78%
Anubis25
56% better than 69%
0.81 better than 87%
85.6 better than 79%
1.09 better than 81%
52% of 107 duels better than 65%
41% of 17 situations better than 63%
Ancient22
41% better than 21%
0.75 better than 66%
82.0 better than 65%
1.03 better than 67%
50% of 115 duels better than 46%
36% of 11 situations right on the average
Nuke10
70% -
0.82 -
85.9 -
1.13-
49% of 37 duels -
86% of 7 situations -
Inferno9
44% -
0.94 -
93.1 -
1.32-
55% of 33 duels -
17% of 12 situations -
Cache6
33% -
0.60 -
73.5 -
0.81-
61% of 23 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fasteeeer plays

Across 182 matches fasteeeer averages K/R 0.74, ADR 79.0 and a rating of 1.01. Most room to improve: Utility damage per round at 1.1, better than only 1% of level 6 players. Averages 16.5 kills per match with 44% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 66 of 182 matches the rating was 1.10 or higher (36%), in 71 it was below 0.90. In 144 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: August 2026 at 1.04. fasteeeer loses the most ELO in match 1 of the day (−3 ELO, win rate 38%). Things go best on Mirage (+77 ELO, win rate 55%). Match no. 3 of the day goes best: 60% win rate, +10 ELO. Improved over the last three months: Rating +0.10, Headshots +2 pp, ELO +183. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.74, ADR at 78.9. Last 30 days: 41 matches, win rate 54%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.