fashi0nDemon

Russia
On FACEIT since 2020 173 matches tracked 27 matches in 30 days
Last updated:

How does fashi0nDemon play?

Rating 0.96 (from 126 matches) K/R 0.72 ADR 79.3 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19% on level 10
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 54%
Rating spread from 126 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 22% very weak below 0.75 24%
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 75%
Opening duels won 52%+1 pp better than 56%

Clutch

Weakness
Last one alive
Clutch 1v1 won 28%−12 pp better than 8%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.2−0.4 better than 12%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 58%+7 pp better than 88%
AWP share of kills 7%−4 pp better than 40%
K/D 0.95−0.09 better than 19%
Pistol kills per match 3.4
Knife kills 3 in 173 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.3%−1.1 pp better than 20%
Rounds with 3K 3.6%−0.5 pp better than 27%
MVPs per match 1.9−0.5 better than 9%
4Ks and aces 20x 4K, 4 aces in 126 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 2.7−1.4 better than 12%
Enemies flashed per round 0.23−0.07 better than 31%
Rounds with a death 75%+4 pp better than 12%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.71
▼ Got worse
ADR −5.2, Win rate −5 pp, ELO −198

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.71 (at the start 0.74).

Patterns

From the last 173 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −55 ELO
25 matches · 36% wins
On Anubis −50 ELO
25 matches · 36% wins
Between 12:00 and 18:00 −50 ELO, win rate 37%
On Tuesdays −75 ELO, win rate 31%

fashi0nDemon loses the most ELO on Ancient: −55 ELO, 36% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.77 · Anubis
  2. Most kills in a match: 33 · Anubis
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
51% better than 46%
0.71 better than 33%
78.8 better than 38%
0.95 better than 21%
54% of 347 duels better than 64%
36% of 36 situations better than 43%
Dust 236
44% better than 22%
0.70 better than 29%
77.9 better than 32%
0.95 better than 20%
47% of 182 duels better than 26%
15% of 13 situations better than 5%
Ancient25
36% better than 8%
0.69 better than 22%
76.2 better than 21%
0.90 better than 9%
48% of 122 duels better than 29%
29% of 14 situations better than 26%
Anubis25
36% better than 7%
0.74 level
83.9 better than 66%
0.99 better than 32%
58% of 131 duels better than 81%
40% of 10 situations better than 54%
Nuke7
14% -
0.77 -
82.9 -
1.10-
50% of 24 duels -
0% of 5 situations -
Cache5
60% -
0.73 -
81.6 -
0.96-
64% of 28 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fashi0nDemon plays

Across 173 matches fashi0nDemon averages K/R 0.72 and ADR 79.3; the rating across the 126 rated matches is 0.96. Biggest strength: Headshot rate at 58%. That is better than 88% of players on level 10. Most room to improve: Clutch 1v1 won at 28%. That is better than only 8% of players on level 10. On average 15.4 kills per match, 58% of them headshots. The strongest map is Mirage with a 51% win rate in 71 matches. In 36 of 126 matches the rating was 1.10 or higher (29%), in 58 it was below 0.90. In 126 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: August 2026 at 0.96. fashi0nDemon loses the most ELO on Ancient (−55 ELO, win rate 36%). Things go best in match 3 of the day (±0 ELO, win rate 52%). Improved over the last three months: Headshots +2 pp. Got weaker: ADR −5.2, Win rate −5 pp, ELO −198. Unchanged in recent months: K/R at 0.71. Last 30 days: 27 matches, win rate 37%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.