fascik

TJ
165 matches tracked 81 matches in 30 days
Last updated:

How does fascik play?

Rating 0.97 (from 144 matches) K/R 0.72 ADR 80.0 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23% on level 10
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 57%
Rating spread from 144 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 43%
Opening duels won 49%−2 pp better than 29%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+4 pp better than 78%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 59%
AWP share of kills 1%−10 pp better than 7%
K/D 0.98−0.06 better than 28%
Pistol kills per match 2.4
Knife kills 1 in 165 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.1%−1.3 pp better than 16%
Rounds with 3K 3.7%−0.4 pp better than 31%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 25x 4K, 2 aces in 144 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 6.9+2.8 better than 94%
Enemies flashed per round 0.45+0.15 better than 86%
Rounds with a death 73%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +4 pp, Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, ADR −5.6

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.71 (at the start 0.80).

Patterns

From the last 165 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −27 ELO
24 matches · 46% wins
Between 18:00 and 24:00 +129 ELO, win rate 48%
On Thursdays +1 ELO, win rate 32%

fascik loses the most ELO in match 3 of the day: −27 ELO, 46% wins

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Ancient
  2. Most kills in a match: 34 · Inferno
  3. Highest rating in a match: 1.79 · Anubis

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis39
51% better than 44%
0.69 better than 23%
79.3 better than 41%
0.91 better than 11%
44% of 190 duels better than 11%
53% of 19 situations better than 84%
Mirage37
59% better than 78%
0.73 better than 42%
79.6 better than 43%
0.96 better than 24%
48% of 143 duels better than 29%
44% of 27 situations better than 68%
Ancient31
52% better than 44%
0.71 better than 30%
80.9 better than 47%
0.99 better than 33%
55% of 135 duels better than 68%
24% of 17 situations better than 16%
Dust 219
53% better than 53%
0.68 better than 21%
75.8 better than 23%
0.97 better than 26%
51% of 71 duels better than 47%
50% of 6 situations better than 82%
Inferno16
69% better than 90%
0.84 better than 82%
88.0 better than 75%
1.16-
62% of 61 duels better than 86%
44% of 9 situations better than 66%
Nuke14
57% -
0.66 -
74.5 -
0.91-
44% of 52 duels -
67% of 6 situations -
Cache7
57% -
0.75 -
85.2 -
1.03-
41% of 41 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fascik plays

Across 165 matches fascik averages K/R 0.72 and ADR 80.0; the rating across the 144 rated matches is 0.97. Biggest strength: Utility damage per round at 6.9. That is better than 94% of players on level 10. Most room to improve: Rating at 0.97. That is better than only 23% of players on level 10. On average 16.0 kills per match, 52% of them headshots. The strongest map is Inferno with a 69% win rate in 16 matches. In 49 of 144 matches the rating was 1.10 or higher (34%), in 62 it was below 0.90. In 144 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: August 2026 at 1.07. fascik loses the most ELO in match 3 of the day (−27 ELO, win rate 46%). Things go best on Ancient (+99 ELO, win rate 52%). Improved over the last three months: Headshots +4 pp, Win rate +4 pp. Got weaker: K/R −0.09, ADR −5.6. Last 30 days: 81 matches, win rate 62%, ELO balance +249.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.