farewellz

EH
131 matches tracked
Last updated:

How does farewellz play?

Rating 1.09 (from 78 matches) K/R 0.77 ADR 86.4 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72% on level 10
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 78 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 18%
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

farewellz gets the first kill in 12 of 100 rounds. 1 percentage point above the level 10 average (11%).

Rounds with first kill 12%+1 pp better than 75%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive

farewellz wins 24 of 100 1v1s. 16 percentage points below the level 10 average (40%).

Clutch 1v1 won 24%−16 pp better than 2%
Clutch 1v2 won 19%−2 pp better than 34%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?

53 of 100 kills by farewellz are headshots. 2 percentage points above the level 10 average (51%).

Headshot rate 53%+2 pp better than 66%
AWP share of kills 10%−1 pp better than 54%
K/D 1.06+0.02 better than 57%
Pistol kills per match 2.4

Impact

Strength
Damage and big rounds

farewellz gets exactly 2 kills in 15.7 of 100 rounds. 2.3 percentage points above the level 10 average (13.4%).

2K rounds 15.7%+2.3 pp better than 91%
3K rounds 5.0%+0.9 pp better than 82%
MVPs per match 2.40.0 on par
4Ks and aces 8x 4K, 0 aces in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

farewellz dies in 73 of 100 rounds. 2 percentage points above the level 10 average (71%). Lower is better.

Utility hit rate 36%+1 pp better than 60%
Utility damage per round 4.4+0.3 better than 58%
Enemies flashed per round 0.28−0.02 better than 46%
Deaths per round 73%+2 pp better than 29%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
K/R +0.05, Headshots +2 pp
= Stayed the same
ADR at 87.4
▼ Got worse
Win rate −9 pp, ELO −279

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.79 (at the start 0.74). 0.05 above the level 10 average (0.74).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Dust 2
  2. Longest win streak: 4 wins in a row · Anubis
  3. Most kills in a match: 34 · Anubis

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
43% better than 19%
0.80 better than 76%
87.8 better than 81%
1.17 better than 86%
54% of 287 duels better than 65%
32% of 19 situations better than 32%
Anubis28
64% better than 83%
0.78 better than 69%
89.7 better than 87%
1.15-
55% of 153 duels better than 67%
12% of 17 situations better than 4%
Ancient19
32% better than 4%
0.66 better than 11%
78.4 better than 33%
0.75-
42% of 98 duels better than 9%
11% of 9 situations better than 2%
Mirage12
50% -
0.81 -
86.0 -
1.09-
48% of 64 duels -
44% of 9 situations -
Cache5
60% -
0.82 -
87.2 -
1.13-
45% of 20 duels -
50% of 2 situations -
Inferno5
60% -
0.84 -
91.7 -
1.28-
73% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How farewellz plays

Across 131 matches farewellz averages K/R 0.77 and ADR 86.4; the rating across the 78 rated matches is 1.09. Biggest strength: 3K rounds at 5.0%, better than 82% of level 10 players. Most room to improve: Clutch 1v1 won at 24%, better than only 2% of level 10 players. Averages 16.9 kills per match with 53% headshots. The strongest map is Anubis with a 64% win rate in 28 matches. In 35 of 78 matches the rating was 1.10 or higher (45%), in 25 it was below 0.90. In 78 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 1.09. Things go best on Anubis (+175 ELO, win rate 64%). Improved over the last three months: K/R +0.05, Headshots +2 pp. Got weaker: Win rate −9 pp, ELO −279. Unchanged in recent months: ADR at 87.4. Last 30 days: 1 matches, win rate 100%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.