farcry-

MN
41 matches tracked
Last updated:

How does farcry- play?

Rating 1.05 K/R 0.74 ADR 81.4 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 41 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 5% very weak below 0.75 32%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
K/D 1.05+0.03 · Ø 1.02 better than 65%
Pistol kills per match 2.7
Knife kills 13 in 41 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

MVPs per match 2.5+0.2 · Ø 2.3 better than 78%

Utility and deaths

Strength
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Deaths per round 70%−2 pp · Ø 72% better than 75%

Patterns

From the last 41 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Mirage
  2. Most kills in a match: 36 · Ancient
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient12
75% -
0.72 -
79.4 -
1.02-
50% of 50 duels -
54% of 13 situations -
Mirage12
58% -
0.72 -
79.9 -
1.10-
40% of 45 duels -
38% of 8 situations -
Inferno6
50% -
0.88 -
93.2 -
1.17-
64% of 28 duels -
50% of 4 situations -
Dust 25
40% -
0.59 -
69.9 -
0.82-
41% of 29 duels -
25% of 4 situations -
Anubis3
33% -
0.64 -
72.7 -
0.87-
33% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How farcry- plays

Across 41 matches farcry- averages K/R 0.74, ADR 81.4 and a rating of 1.05. Biggest strength: Deaths per round at just 70% (lower is better), better than 75% of level 9 players. Averages 15.8 kills per match with 49% headshots. The strongest map is Ancient with a 75% win rate in 12 matches. In 17 of 41 matches the rating was 1.10 or higher (41%), in 15 it was below 0.90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.