facer

MX
On FACEIT since 2015 348 matches tracked 169 matches in 30 days
ELO
3,358
30-day peak: 3,578
Rank EU ▼ 636 places
#1,757 #1 in MX
30 days · before #1,121 · best #926
Last updated:

How does facer play?

Rating 1.01 (from 274 matches) K/R 0.71 ADR 78.4 from 326 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38% on level 10
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 274 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 12% good 1.10 to 1.29 20% normal 0.90 to 1.09 29% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (274 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 43%
Opening duels won 52%+1 pp better than 56%

Clutch

Strength
Last one alive
Clutch 1v1 won 47%+7 pp better than 89%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 2.0+0.4 better than 82%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 76%
AWP share of kills 3%−8 pp better than 19%
K/D 1.05+0.01 better than 54%
Pistol kills per match 2.7
Knife kills 2 in 326 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.5%−0.9 pp better than 24%
Rounds with 3K 3.7%−0.4 pp better than 31%
MVPs per match 2.7+0.3 better than 84%
4Ks and aces 33x 4K, 5 aces in 274 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 4.10.0 level
Enemies flashed per round 0.20−0.10 better than 23%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, ADR at 78.7, Win rate at 55%, ELO at 3,418
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months unchanged at 0.71.

Patterns

From the last 326 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −137 ELO
84 matches · 51% wins
Between 18:00 and 24:00 −142 ELO, win rate 50%
On Sundays +121 ELO, win rate 49%

facer loses the most ELO on Anubis: −137 ELO, 51% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Ancient
  2. Longest win streak: 9 wins in a row · Ancient
  3. Most kills in a match: 35 · Cache

Maps in detail

from the last 326 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient88
57% better than 64%
0.73 better than 43%
81.9 better than 53%
1.03 level
51% of 334 duels better than 45%
39% of 49 situations better than 52%
Anubis84
51% better than 44%
0.70 better than 27%
76.0 better than 21%
1.01 better than 39%
47% of 239 duels better than 22%
48% of 50 situations better than 74%
Cache51
53% -
0.70 -
75.1 -
1.01-
52% of 167 duels -
38% of 29 situations -
Nuke42
62% better than 67%
0.74 better than 43%
81.9 better than 55%
1.00 better than 35%
57% of 144 duels better than 74%
23% of 31 situations better than 14%
Inferno20
45% better than 23%
0.64 better than 7%
74.7 better than 14%
0.93 better than 13%
51% of 79 duels better than 45%
48% of 23 situations better than 71%
Mirage9
22% -
0.76 -
87.0 -
1.07-
58% of 26 duels -
0% of 3 situations -
Dust 28
75% -
0.79 -
77.8 -
1.06-
48% of 44 duels -
50% of 6 situations -
Vertigo6
67% -
0.89 -
96.4 -
1.37-
66% of 29 duels -
80% of 5 situations -
Aim_map_faceit4
50% -
0.52 -
57.3 -
0.90-
52% of 96 duels -
52% of 96 situations -
Debris3
67% -
0.60 -
71.7 -
0.91-
57% of 21 duels -
43% of 7 situations -
Fistmap3
100% -
0.60 -
72.7 -
1.07-
60% of 75 duels -
60% of 75 situations -

Compared with players on the same level who have at least 15 matches on the map.

How facer plays

Across 326 matches facer averages K/R 0.71 and ADR 78.4; the rating across the 274 rated matches is 1.01. Biggest strength: Clutch 1v1 won at 47%. That is better than 89% of players on level 10. On average 15.2 kills per match, 55% of them headshots. The strongest map is Nuke with a 62% win rate in 42 matches. In 96 of 274 matches the rating was 1.10 or higher (35%), in 98 it was below 0.90. In 274 matches with detailed stats: 33 4Ks and 5 aces. Best month by rating: August 2026 at 1.04. facer loses the most ELO on Anubis (−137 ELO, win rate 51%). Things go best on Cache (+134 ELO, win rate 53%). Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.71, ADR at 78.7, Win rate at 55%, ELO at 3,418. Last 30 days: 169 matches, win rate 54%, ELO balance −95.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.