fRRR

Russia
195 matches tracked 26 matches in 30 days
Last updated:

How does fRRR play?

Rating 1.05 K/R 0.74 ADR 83.8 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 195 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 18%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (52%).

Headshot rate 44%−8 pp · Ø 52% better than 11%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.06+0.01 · Ø 1.05 better than 47%
Pistol kills per match 3.3
Knife kills 6 in 195 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so slightly above the average (13.5%).

2K rounds 14.4%+0.9 pp · Ø 13.5% better than 66%
3K rounds 3.9%−0.4 pp · Ø 4.3% better than 34%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 25x 4K, 0 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.0).

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 5.8+1.8 · Ø 4.0 better than 90%
Enemies flashed per round 0.46+0.14 · Ø 0.32 better than 87%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.08, Rating +0.08, ADR +6.5, ELO +166
= Stayed the same
Win rate at 53%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.77 (at the start 0.69). Just above the average (0.75).

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −49 ELO
23 matches · 52% win rate
In match 3 of the day −28 ELO
28 matches · 46% win rate
Between 0:00 and 6:00 −80 ELO, win rate 45%
On Wednesdays +114 ELO, win rate 47%

fRRR loses the most ELO on Inferno: −49 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Cache
  2. Most kills in a match: 38 · Ancient
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient49
53% right on the average
0.78 better than 62%
87.6 better than 75%
1.08 better than 59%
49% of 224 duels better than 32%
22% of 23 situations better than 14%
Dust 249
59% better than 72%
0.70 better than 25%
81.8 right on the average
1.00 better than 29%
47% of 186 duels better than 23%
43% of 23 situations better than 63%
Nuke42
57% better than 54%
0.75 better than 41%
81.3 better than 43%
1.06 better than 44%
48% of 129 duels better than 24%
41% of 27 situations better than 52%
Inferno23
52% better than 28%
0.70 better than 17%
81.6 better than 36%
0.99 better than 14%
53% of 75 duels better than 40%
43% of 14 situations better than 61%
Cache15
53% better than 35%
0.81 better than 60%
89.1 better than 68%
1.13 better than 55%
58% of 67 duels better than 68%
50% of 12 situations better than 76%
Mirage7
29% -
0.81 -
87.0 -
1.09-
44% of 32 duels -
50% of 2 situations -
Vertigo6
33% -
0.73 -
84.3 -
1.01-
53% of 38 duels -
0% of 4 situations -
Anubis4
25% -
0.61 -
71.0 -
0.89-
17% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fRRR plays

Across 195 matches fRRR averages K/R 0.74, ADR 83.8 and a rating of 1.05. Biggest strength: Utility damage per round at 5.8, better than 90% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 44%, better than only 11% of level 10 · 2,750-2,999 ELO players. Averages 16.1 kills per match with 44% headshots. The strongest map is Dust 2 with a 59% win rate in 49 matches. In 83 of 195 matches the rating was 1.10 or higher (43%), in 71 it was below 0.90. In 118 matches with detailed stats: 25 4Ks and 0 aces. Best month by rating: August 2026 at 1.10. fRRR loses the most ELO on Inferno (−49 ELO, win rate 52%). Things go best on Dust 2 (+149 ELO, win rate 59%). Match no. 2 of the day goes best: 61% win rate, +60 ELO. Improved over the last three months: K/R +0.08, Rating +0.08, ADR +6.5, ELO +166. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 53%. Last 30 days: 26 matches, win rate 50%, net ELO +125.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.