fREQ

Brazil
65 matches tracked
ELO
2,360
Peak across the last 65 matches: 2,758
Rank SA ▼ 68 places
#1,902
BR #1,237 in BR
30 days · prev. #1,834 · best #1,834
Last updated:

How does fREQ play?

Rating 1.25 (from 24 matches) K/R 0.71 ADR 74.5 from 65 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 92%
Rating distribution from 24 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 38% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 4% very weak below 0.75 4%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (11 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 10% no comparison
Opening duels won 55% no comparison

Clutch

Last one alive
Clutch 1v1 won 38% no comparison
Clutch 1v2 won 33% no comparison
Clutch kills per match 1.9 no comparison

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 2% no comparison
K/D 1.17+0.17 · Ø 1.00 better than 87%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

2.2 MVPs per match and so right on the average (2.2).

2K rounds 18.1% no comparison
3K rounds 4.8% no comparison
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 1x 4K, 1 ace in 11 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 61% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 25% no comparison
Utility damage per round 3.4 no comparison
Enemies flashed per round 0.49 no comparison
Deaths per round 61%−11 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether fREQ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 11 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.91
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.91.

Patterns

From the last 65 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 28 · Anubis
  3. Highest rating in a match: 2.34 · Dust 2

Maps in detail

from the last 65 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
76% better than 99%
0.77 better than 63%
80.3 better than 47%
1.20-
61% of 33 duels better than 94%
50% of 4 situations better than 80%
Dust 217
47% better than 34%
0.61 better than 5%
65.4 better than 2%
1.53-
56% of 9 duels better than 75%
-
Ancient12
83% -
0.79 -
79.2 -
1.31-
72% of 18 duels -
0% of 2 situations -
Nuke11
73% -
0.63 -
69.7 -
0.98-
38% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fREQ plays

Across 65 matches fREQ averages K/R 0.71 and ADR 74.5; the rating across the 24 rated matches is 1.25. Biggest strength: Deaths per round at just 61% (lower is better), better than 99% of level 10 · 2,250-2,499 ELO players. Averages 14.2 kills per match with 58% headshots. The strongest map is Ancient with a 83% win rate in 12 matches. In 15 of 24 matches the rating was 1.10 or higher (63%), in 2 it was below 0.90. In 11 matches with detailed stats: 1 4Ks and 1 ace. Best month by rating: August 2026 at 1.33. Things go best on Mirage (+28 ELO, win rate 76%). Last 30 days: 3 matches, win rate 33%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.