fIoatupxgod

Russia
On FACEIT since 2020 424 matches tracked 178 matches in 30 days
ELO ▼ 77
3,721
30-day peak: 3,913
Rank EU ▼ 70 places
#346
#114 in RU
30 days · before #276 · best #276
Last updated:

How does fIoatupxgod play?

Rating 1.12 (from 201 matches) K/R 0.78 ADR 82.7 from 424 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80% on level 10
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 73%
Rating spread from 198 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 27% good 1.10 to 1.29 24% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 9%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (234 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0.0 pp level
Opening duels won 54%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 1.9+0.3 better than 76%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 10%−1 pp better than 56%
K/D 1.18+0.15 better than 88%
Pistol kills per match 2.8
Knife kills 14 in 459 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.9%+1.6 pp better than 82%
Rounds with 3K 4.6%+0.5 pp better than 70%
MVPs per match 2.30.0 level
4Ks and aces 36x 4K, 2 aces in 234 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 4.10.0 level
Enemies flashed per round 0.27−0.03 better than 44%
Rounds with a death 67%−4.0 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +8 pp, Win rate +5 pp
= Stayed the same
K/R at 0.78, ADR at 83.2, ELO at 3,721
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months unchanged at 0.78.

Patterns

From the last 459 matches, each row based on 20+ matches.

Where does the ELO go?

On Anubis −118 ELO
56 matches · 48% wins
In match 2 of the day −108 ELO
59 matches · 44% wins
In match 4 of the day −92 ELO
45 matches · 49% wins

fIoatupxgod loses the most ELO on Anubis: −118 ELO, 48% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Highest rating in a match: 2.04 · Anubis

Maps in detail

from the last 459 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage185
50% better than 42%
0.81 better than 78%
84.2 better than 67%
1.12 better than 76%
55% of 764 duels better than 69%
37% of 141 situations better than 46%
Ancient74
61% better than 79%
0.85 better than 89%
89.0 better than 84%
1.16 better than 84%
60% of 294 duels better than 91%
30% of 46 situations better than 34%
Dust 269
58% better than 70%
0.79 better than 73%
83.6 better than 66%
1.11 better than 71%
53% of 273 duels better than 60%
25% of 36 situations better than 16%
Anubis56
48% better than 36%
0.80 better than 76%
84.0 better than 65%
1.13 better than 78%
58% of 257 duels better than 84%
49% of 35 situations better than 73%
Nuke56
55% better than 47%
0.80 better than 65%
84.8 better than 60%
1.02–
58% of 230 duels better than 75%
42% of 31 situations better than 54%
Cache15
67% –
0.81 –
86.8 –
1.49–
52% of 75 duels –
46% of 13 situations –
Inferno4
50% –
0.78 –
86.1 –
1.33–
36% of 14 duels –
67% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How fIoatupxgod plays

Across 424 matches fIoatupxgod averages K/R 0.78 and ADR 82.7; the rating across the 201 rated matches is 1.12. Biggest strength: Rounds with a death at 67%. That is better than 91% of players on level 10. On average 17.0 kills per match, 51% of them headshots. The strongest map is Cache with a 67% win rate in 15 matches. In 106 of 198 matches the rating was 1.10 or higher (54%), in 54 it was below 0.90. In 234 matches with detailed stats: 36 4Ks and 2 aces. Best month by rating: September 2026 at 1.12. fIoatupxgod loses the most ELO on Anubis (−118 ELO, win rate 48%). Things go best on Mirage (+301 ELO, win rate 50%). Improved over the last three months: Headshots +8 pp, Win rate +5 pp. Unchanged in recent months: K/R at 0.78, ADR at 83.2, ELO at 3,721. Last 30 days: 178 matches, win rate 54%, ELO balance +57.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.