fIoatup

Russia
On FACEIT since 2025 577 matches tracked 221 matches in 30 days
ELO ▲ 116
3,696
30-day peak: 3,955
Rank EU ▼ 224 places
#447
#139 in RU
30 days · before #223 · best #223
Last updated:

How does fIoatup play?

Rating 1.20 (from 262 matches) K/R 0.83 ADR 85.7 from 577 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94% on level 10
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 79%
Rating spread from 262 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 27% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average.
AWPerMulti-kills
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (525 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 57%+6 pp better than 88%

Clutch

Strength
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 28%+7 pp better than 86%
Clutch kills per match 1.9+0.3 better than 76%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 46%
AWP share of kills 27%+16 pp better than 93%
K/D 1.22+0.19 better than 92%
Pistol kills per match 3.3 from the last 571
Knife kills 9 in 571 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.0%+1.7 pp better than 83%
Rounds with 3K 5.2%+1.1 pp better than 86%
MVPs per match 2.9+0.6 better than 93%
4Ks and aces 119x 4K, 13 aces in 525 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 27%−8 pp better than 7%
Utility damage per round 3.2−0.9 better than 26%
Enemies flashed per round 0.37+0.07 better than 72%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.88.

Patterns

From the last 571 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −275 ELO
141 matches · 58% wins
On Mirage −133 ELO
283 matches · 55% wins
Between 6:00 and 12:00 +49 ELO, win rate 51%
On Fridays −167 ELO, win rate 48%

fIoatup loses the most ELO on Dust 2: −275 ELO, 58% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.67 · Nuke
  2. Most kills in a match: 51 · Dust 2
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 571 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage283
55% better than 61%
0.86 better than 92%
88.3 better than 82%
1.24 better than 95%
57% of 1,225 duels better than 80%
38% of 183 situations level
Dust 2141
58% better than 70%
0.82 better than 83%
83.8 better than 67%
1.26 better than 95%
59% of 696 duels better than 85%
36% of 84 situations better than 44%
Nuke53
60% better than 63%
0.82 better than 73%
84.9 better than 60%
1.15-
57% of 258 duels better than 71%
23% of 52 situations better than 19%
Anubis33
58% better than 70%
0.78 better than 69%
80.4 better than 47%
0.95 better than 18%
56% of 135 duels better than 75%
36% of 22 situations better than 46%
Inferno22
64% better than 77%
0.78 better than 68%
84.9 better than 65%
0.98-
60% of 124 duels better than 85%
39% of 18 situations better than 49%
Cache18
56% -
0.70 -
75.1 -
1.05-
40% of 60 duels -
44% of 16 situations -
Ancient12
75% -
0.80 -
80.8 -
1.18-
54% of 54 duels -
86% of 7 situations -
Vertigo4
75% -
0.75 -
79.7 -
0.98-
67% of 9 duels -
67% of 3 situations -
Shortdust3
67% -
0.84 -
84.2 -
1.15-
64% of 25 duels -
55% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fIoatup plays

Across 577 matches fIoatup averages K/R 0.83 and ADR 85.7; the rating across the 262 rated matches is 1.20. Biggest strength: Rating at 1.20. That is better than 94% of players on level 10. Most room to improve: Utility with impact at 27%. That is better than only 7% of players on level 10. On average 18.0 kills per match, 50% of them headshots. The strongest map is Ancient with a 75% win rate in 12 matches. In 150 of 262 matches the rating was 1.10 or higher (57%), in 54 it was below 0.90. In 525 matches with detailed stats: 119 4Ks and 13 aces. Best month by rating: September 2026 at 1.24. fIoatup loses the most ELO on Dust 2 (−275 ELO, win rate 58%). Things go best on Nuke (+214 ELO, win rate 60%). Last 30 days: 221 matches, win rate 55%, ELO balance −292.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.