fEST

Portugal
On FACEIT since 2018 181 matches tracked 43 matches in 30 days
Last updated:

How does fEST play?

Rating 1.03 (from 125 matches) K/R 0.74 ADR 78.5 from 181 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 10
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 125 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 45%−6 pp better than 8%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−7 pp better than 22%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 2.1+0.5 better than 88%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+5 pp better than 80%
AWP share of kills 9%−2 pp better than 51%
K/D 1.05+0.01 better than 55%
Pistol kills per match 2.5
Knife kills 5 in 181 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.5%−0.9 pp better than 25%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.3−0.1 better than 48%
4Ks and aces 25x 4K, 0 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 5.9+1.8 better than 88%
Enemies flashed per round 0.300.00 level
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, ADR at 78.1
▼ Got worse
Headshots −2 pp, Win rate −15 pp, ELO −187

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.73 (at the start 0.76).

Patterns

From the last 181 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −113 ELO
36 matches · 56% wins
Between 12:00 and 18:00 −104 ELO, win rate 47%
On Mondays −141 ELO, win rate 38%

fEST loses the most ELO on Anubis: −113 ELO, 56% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Highest rating in a match: 2.06 · Anubis
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 181 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient50
58% better than 69%
0.77 better than 63%
81.4 level
1.07 better than 62%
51% of 199 duels level
32% of 37 situations better than 37%
Dust 239
51% better than 45%
0.66 better than 14%
73.2 better than 14%
0.87 better than 5%
43% of 149 duels better than 12%
27% of 26 situations better than 20%
Anubis36
56% better than 63%
0.79 better than 73%
81.9 better than 55%
1.19 better than 89%
56% of 142 duels better than 75%
35% of 31 situations better than 44%
Mirage26
50% better than 42%
0.68 better than 22%
74.8 better than 20%
0.95 better than 23%
36% of 99 duels better than 2%
31% of 13 situations better than 28%
Inferno18
56% level
0.74 level
79.6 better than 38%
0.99-
41% of 83 duels better than 6%
45% of 11 situations better than 64%
Cache9
56% -
0.83 -
78.8 -
1.15-
44% of 16 duels -
33% of 9 situations -
Nuke3
0% -
0.75 -
83.5 -
0.94-
58% of 19 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fEST plays

Across 181 matches fEST averages K/R 0.74 and ADR 78.5; the rating across the 125 rated matches is 1.03. Biggest strength: Utility damage per round at 5.9. That is better than 88% of players on level 10. Most room to improve: Opening duels won at 45%. That is better than only 8% of players on level 10. On average 15.9 kills per match, 56% of them headshots. The strongest map is Ancient with a 58% win rate in 50 matches. In 46 of 125 matches the rating was 1.10 or higher (37%), in 44 it was below 0.90. In 125 matches with detailed stats: 25 4Ks and 0 aces. Best month by rating: September 2026 at 1.09. fEST loses the most ELO on Anubis (−113 ELO, win rate 56%). Things go best on Ancient (+132 ELO, win rate 58%). Got weaker: Headshots −2 pp, Win rate −15 pp, ELO −187. Unchanged in recent months: K/R at 0.73, ADR at 78.1. Last 30 days: 43 matches, win rate 47%, ELO balance −31.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.