fArgoN

GR
247 matches tracked 96 matches in 30 days
Last updated:

How does fArgoN play?

Rating 1.12 K/R 0.83 ADR 88.8 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87% on level 9
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 247 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
AWPerMulti-killsEntry
better than most on level 9 about average weaker than most

Compared with 1,682 players on level 9, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

fArgoN gets the first kill in 15 of 100 rounds. 5 percentage points above the level 9 average (10%).

Rounds with first kill 15%+5 pp better than 96%
Opening duels won 53%+2 pp better than 70%

Clutch

Average
Last one alive

fArgoN wins 25 of 100 1v2s. 4 percentage points above the level 9 average (21%).

Clutch 1v1 won 37%−1 pp better than 43%
Clutch 1v2 won 25%+4 pp better than 73%
Clutch kills per match 1.8+0.2 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.10 kills per death. 0.09 above the level 9 average (1.01).

Headshot rate 47%−1 pp better than 41%
AWP share of kills 21%+11 pp better than 89%
K/D 1.10+0.09 better than 79%
Pistol kills per match 3.8
Knife kills 8 in 247 matches

Impact

Strength
Damage and big rounds

fArgoN gets exactly 3 kills in 5.3 of 100 rounds. 1.3 percentage points above the level 9 average (4.0%).

2K rounds 15.2%+2.1 pp better than 90%
3K rounds 5.3%+1.3 pp better than 92%
MVPs per match 2.7+0.5 better than 89%
4Ks and aces 61x 4K, 6 aces in 247 matches

Utility and deaths

Average
Nades, flashes and deaths

40 of 100 nades by fArgoN deal damage or blind an enemy. 5 percentage points above the level 9 average (35%).

Utility hit rate 40%+5 pp better than 82%
Utility damage per round 5.2+0.9 better than 77%
Enemies flashed per round 0.31+0.03 better than 58%
Deaths per round 75%+3 pp better than 18%

Progress

One value per month, dashed line is the level 9 average
Whether fArgoN is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 247 matches, all from the last 3 months.

Kills per round (K/R)

0.88
AugSepOct

Best month: October 2026 with 0.88.

Patterns

From the last 247 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −77 ELO
68 matches · 38% win rate
In match 2 of the day −21 ELO
33 matches · 42% win rate
On Mondays ±0 ELO, win rate 31%

fArgoN loses the most ELO on Dust 2: −77 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 65 · Dust 2
  3. Highest rating in a match: 2.25 · Mirage

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
38% better than 11%
0.84 better than 91%
90.1 better than 89%
1.13 better than 83%
53% of 441 duels better than 65%
40% of 35 situations better than 55%
Mirage55
51% better than 52%
0.84 better than 91%
92.6 better than 94%
1.15 better than 88%
55% of 390 duels better than 76%
25% of 24 situations better than 16%
Anubis49
49% better than 40%
0.80 better than 80%
83.6 better than 66%
1.09 better than 74%
56% of 295 duels better than 75%
36% of 33 situations better than 46%
Ancient33
55% better than 63%
0.78 better than 71%
87.1 better than 82%
1.05 better than 62%
48% of 183 duels better than 32%
38% of 16 situations better than 53%
Inferno19
58% better than 63%
0.83 better than 85%
87.5 better than 80%
1.14 better than 78%
54% of 137 duels better than 62%
38% of 8 situations on par
Cache17
53% -
0.90 -
96.3 -
1.26-
56% of 100 duels -
60% of 5 situations -
Nuke4
50% -
0.60 -
71.3 -
0.77-
38% of 21 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fArgoN plays

Across 247 matches fArgoN averages K/R 0.83, ADR 88.8 and a rating of 1.12. Biggest strength: Rounds with first kill at 15%, better than 96% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 18% of level 9 players. Averages 18.5 kills per match with 47% headshots. The strongest map is Inferno with a 58% win rate in 19 matches. In 126 of 247 matches the rating was 1.10 or higher (51%), in 72 it was below 0.90. In 247 matches with detailed stats: 61 4Ks and 6 aces. Best month by rating: August 2026 at 1.19. fArgoN loses the most ELO on Dust 2 (−77 ELO, win rate 38%). Things go best on Anubis (+73 ELO, win rate 49%). From match no. 5 of the day on, things go best: 53% win rate, −19 ELO. Last 30 days: 96 matches, win rate 45%, net ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.