f1xiz

KR
On FACEIT since 2024 107 matches tracked 41 matches in 30 days
Last updated:

How does f1xiz play?

Rating 0.92 (from 78 matches) K/R 0.64 ADR 70.4 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 78 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 32%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−3 pp · Ø 50% better than 22%

Clutch

Average
Last one alive

56% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 56%+18 pp · Ø 38% better than 99%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.01).

Headshot rate 44%−3 pp · Ø 47% better than 33%
AWP share of kills 8%−2 pp · Ø 10% better than 48%
K/D 0.89−0.12 · Ø 1.01 better than 11%
Pistol kills per match 2.1
Knife kills 2 in 107 matches

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.3).

2K rounds 10.5%−2.7 pp · Ø 13.2% better than 3%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 13%
MVPs per match 1.6−0.7 · Ø 2.3 better than 1%
4Ks and aces 12x 4K, 0 aces in 77 matches

Utility and deaths

Weakness
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 6%
Utility damage per round 2.6−1.7 · Ø 4.3 better than 12%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 19%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04
= Stayed the same
ADR at 70.4
▼ Got worse
Headshots −6 pp, Win rate −5 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.66. Last 3 months: 0.65 (at the start 0.61). Clearly below the average (0.73).

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −53 ELO
24 matches · 46% win rate
In match 2 of the day −33 ELO
33 matches · 45% win rate
Between 12:00 and 18:00 −24 ELO, win rate 41%
On Sundays ±0 ELO, win rate 41%

f1xiz loses the most ELO on Anubis: −53 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Anubis
  2. Highest rating in a match: 1.71 · Anubis
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis24
46% better than 29%
0.67 better than 22%
72.5 better than 14%
1.02 better than 54%
53% of 74 duels better than 65%
57% of 7 situations better than 91%
Dust 223
65% better than 92%
0.61 better than 5%
71.5 better than 11%
0.90-
52% of 61 duels better than 59%
60% of 10 situations better than 95%
Ancient19
53% better than 58%
0.64 better than 10%
67.8 better than 3%
0.90 better than 13%
43% of 92 duels better than 11%
71% of 7 situations better than 97%
Mirage18
56% better than 71%
0.66 better than 18%
70.2 better than 8%
0.93-
38% of 52 duels better than 2%
50% of 6 situations better than 81%
Cache10
70% -
0.59 -
68.0 -
0.82-
51% of 37 duels -
33% of 3 situations -
Inferno8
50% -
0.70 -
72.7 -
0.87-
24% of 17 duels -
33% of 3 situations -
Nuke4
50% -
0.54 -
66.1 -
0.80-
63% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How f1xiz plays

Across 107 matches f1xiz averages K/R 0.64 and ADR 70.4; the rating across the 78 rated matches is 0.92. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 8 players. Most room to improve: Damage per round (ADR) at 70.4, better than only 5% of level 8 players. Averages 13.7 kills per match with 44% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 22 of 78 matches the rating was 1.10 or higher (28%), in 40 it was below 0.90. In 77 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: August 2026 at 0.93. f1xiz loses the most ELO on Anubis (−53 ELO, win rate 46%). Things go best on Dust 2 (+4 ELO, win rate 65%). Match no. 1 of the day goes best: 60% win rate, −46 ELO. Improved over the last three months: K/R +0.04. Got weaker: Headshots −6 pp, Win rate −5 pp. Unchanged in recent months: ADR at 70.4. Last 30 days: 41 matches, win rate 51%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.