Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).
Compared with 1,689 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so slightly above the average (51%).
Clutch
Average9% of 1v2s won and so well below the average (22%).
Weapons and aim
Average0.99 K/D and so just below the average (1.02).
Impact
Weakness1.7 MVPs per match and so well below the average (2.3).
Utility and deaths
Average47% of nades dealing damage or blinding and so well above the average (36%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.79. Last 3 months: 0.68 (at the start 0.70). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: June 2026 with 1.13. Last 3 months: 0.97 (at the start 0.99). Clearly below the average (1.02).
Damage per round (ADR)
Best month: June 2026 with 85.2. Last 3 months unchanged at 78.0. Just below the average (80.0).
Share of headshot kills
Best month: August 2026 with 51%. Last 3 months: 51% (at the start 47%). Slightly above the average (49%).
Matches won (win rate)
Best month: June 2026 with 64%. Last 3 months: 57% (at the start 59%). Clearly above the average (52%).
Best month: August 2026 with 1,841. Last 3 months: 1,778 (at the start 1,624).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 36%.
Patterns
From the last 66 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 29 · Dust 2
- Longest win streak: 7 wins in a row · Dust 2
- Highest rating in a match: 1.72 · Dust 2
Maps in detail
from the last 66 matchesCompared with players on the same level who have at least 15 matches on the map.
How f1ow_us plays
Across 66 matches f1ow_us averages K/R 0.69, ADR 78.0 and a rating of 0.98. Biggest strength: Utility hit rate at 47%, better than 99% of level 9 players. Averages 14.4 kills per match with 49% headshots. The strongest map is Mirage with a 73% win rate in 11 matches. In 23 of 66 matches the rating was 1.10 or higher (35%), in 27 it was below 0.90. In 32 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: June 2026 at 1.13. Improved over the last three months: Headshots +4 pp, ELO +154. Unchanged in recent months: K/R at 0.68, Rating at 0.97, ADR at 78.0, Win rate at 57%. Last 30 days: 6 matches, win rate 50%, net ELO −32.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.