f0RGOT1337

UZ
230 matches tracked 54 matches in 30 days
Last updated:

How does f0RGOT1337 play?

Rating 1.01 K/R 0.74 ADR 80.8 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 229 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 54%+4 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 78%
AWP share of kills 21%+10 pp · Ø 11% better than 88%
K/D 0.99−0.01 · Ø 1.00 better than 31%
Pistol kills per match 2.8
Knife kills 3 in 229 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.1%).

2K rounds 13.9%+0.8 pp · Ø 13.1% better than 60%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 45x 4K, 5 aces in 164 matches

Utility and deaths

Weakness
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 13%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 11%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.11
= Stayed the same
ADR at 81.4
▼ Got worse
Headshots −7 pp, Win rate −12 pp, ELO −760

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.76 (at the start 0.69). Slightly above the average (0.72).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −152 ELO
48 matches · 27% win rate
On Anubis −53 ELO
47 matches · 34% win rate
On Saturdays −92 ELO, win rate 32%

f0RGOT1337 loses the most ELO in match 2 of the day: −152 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Anubis
  2. Most kills in a match: 49 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
48% better than 36%
0.75 better than 54%
81.1 better than 51%
1.02 better than 46%
53% of 576 duels better than 59%
48% of 44 situations better than 77%
Anubis47
34% better than 7%
0.71 better than 34%
77.8 better than 32%
0.95 better than 20%
50% of 227 duels better than 39%
43% of 21 situations better than 62%
Ancient45
53% right on the average
0.76 better than 58%
82.9 better than 60%
1.04 better than 53%
54% of 254 duels better than 66%
35% of 23 situations better than 44%
Nuke19
37% better than 5%
0.78 better than 60%
80.3 better than 44%
1.04 better than 48%
60% of 82 duels better than 86%
50% of 14 situations better than 76%
Dust 211
45% -
0.75 -
86.2 -
1.06-
50% of 74 duels -
40% of 5 situations -
Inferno6
50% -
0.65 -
76.6 -
0.92-
52% of 25 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How f0RGOT1337 plays

Across 229 matches f0RGOT1337 averages K/R 0.74, ADR 80.8 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 55% headshots. The strongest map is Ancient with a 53% win rate in 45 matches. In 84 of 229 matches the rating was 1.10 or higher (37%), in 84 it was below 0.90. In 164 matches with detailed stats: 45 4Ks and 5 aces. Best month by rating: October 2026 at 1.13. f0RGOT1337 loses the most ELO in match 2 of the day (−152 ELO, win rate 27%). Things go best on Mirage (+222 ELO, win rate 48%). Match no. 3 of the day goes best: 56% win rate, +109 ELO. Improved over the last three months: K/R +0.07, Rating +0.11. Got weaker: Headshots −7 pp, Win rate −12 pp, ELO −760. Unchanged in recent months: ADR at 81.4. Last 30 days: 54 matches, win rate 37%, net ELO −37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.