eznawas

Poland
41 matches tracked
Last updated:

How does eznawas play?

Rating 0.88 K/R 0.67 ADR 75.1 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17% on level 4
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 41 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 0% normal 0.90 to 1.09 24% weak 0.75 to 0.89 27% very weak below 0.75 32%
Player type
Goes in first and opens the round
More first kills per match than the level 4 average. Higher headshot rate than the level 4 average.
EntryHeadshots
better than most on level 4 about average weaker than most

Compared with 760 players on level 4, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

eznawas wins 44 of 100 opening duels. 5 percentage points below the level 4 average (49%).

Rounds with first kill 11%+1 pp better than 70%
Opening duels won 44%−5 pp better than 16%

Clutch

Weakness
Last one alive

eznawas wins 17 of 100 1v1s. 22 percentage points below the level 4 average (39%).

Clutch 1v1 won 17%−22 pp better than 1%
Clutch 1v2 won 10%−12 pp better than 4%
Clutch kills per match 1.3−0.3 better than 28%

Weapons and aim

Average
Where do the kills come from?

57 of 100 kills by eznawas are headshots. 14 percentage points above the level 4 average (43%).

Headshot rate 57%+14 pp better than 98%
AWP share of kills 6%−5 pp better than 33%
K/D 0.86−0.10 better than 19%
Pistol kills per match 2.0

Impact

Average
Damage and big rounds

Averages 1.5 round MVPs per match. 0.6 below the level 4 average (2.1).

2K rounds 12.6%−0.1 pp better than 56%
3K rounds 3.2%−0.4 pp better than 33%
MVPs per match 1.5−0.6 better than 4%
4Ks and aces 3x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.04 enemies flashed per round (4 per 100 rounds). 0.20 below the level 4 average (0.24).

Utility hit rate 37%+3 pp better than 69%
Utility damage per round 3.0−0.8 better than 35%
Enemies flashed per round 0.04−0.20 better than 3%
Deaths per round 78%+5 pp better than 11%

Patterns

Soon this shows where eznawas loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 9 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 1.68 · Cache
  3. Most kills in a match: 25 · Nuke

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage9
44% -
0.58 -
67.2 -
0.75-
37% of 52 duels -
0% of 3 situations -
Ancient7
29% -
0.59 -
74.8 -
0.76-
47% of 36 duels -
0% of 4 situations -
Anubis7
43% -
0.73 -
79.8 -
0.99-
46% of 35 duels -
0% of 3 situations -
Cache6
67% -
0.90 -
86.7 -
1.21-
54% of 37 duels -
43% of 7 situations -
Inferno5
40% -
0.52 -
64.3 -
0.68-
37% of 27 duels -
0% of 1 situations -
Nuke5
100% -
0.74 -
80.4 -
1.00-
52% of 29 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eznawas plays

Across 41 matches eznawas averages K/R 0.67, ADR 75.1 and a rating of 0.88. Biggest strength: Headshot rate at 57%, better than 98% of level 4 players. Most room to improve: Clutch 1v1 won at 17%, better than only 1% of level 4 players. Averages 15.0 kills per match with 57% headshots. In 7 of 41 matches the rating was 1.10 or higher (17%), in 24 it was below 0.90. In 41 matches with detailed stats: 3 4Ks and 0 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.