exhausted666

JP
238 matches tracked 31 matches in 30 days
Last updated:

How does exhausted666 play?

Rating 1.07 (from 71 matches) K/R 0.71 ADR 79.2 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 10
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 71 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 11% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 15%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 36%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 20%
AWP share of kills 10%−1 pp better than 56%
K/D 1.00−0.03 better than 36%
Pistol kills per match 2.8
Knife kills 3 in 238 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.9%+0.6 pp better than 60%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 25x 4K, 4 aces in 174 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 4.8+0.7 better than 72%
Enemies flashed per round 0.45+0.15 better than 86%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.05, ADR +8.3
= Stayed the same
Headshots at 45%, Win rate at 48%
▼ Got worse
ELO −310

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.72 (at the start 0.67).

Patterns

From the last 238 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −173 ELO
75 matches · 48% wins
On Ancient −120 ELO
21 matches · 43% wins
On Sundays −78 ELO, win rate 43%

exhausted666 loses the most ELO on Mirage: −173 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Mirage
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 284
49% better than 38%
0.71 better than 35%
78.1 better than 36%
1.12 better than 74%
50% of 345 duels better than 42%
22% of 50 situations better than 12%
Mirage75
48% better than 35%
0.75 better than 53%
83.0 better than 62%
1.17 better than 86%
53% of 320 duels better than 58%
45% of 49 situations better than 72%
Anubis26
54% better than 58%
0.65 better than 10%
73.5 better than 13%
1.05-
44% of 90 duels better than 13%
0% of 7 situations better than 2%
Ancient21
43% better than 18%
0.71 better than 32%
78.3 better than 32%
0.90-
51% of 87 duels level
31% of 13 situations better than 36%
Cache12
25% -
0.68 -
77.8 -
0.88-
51% of 59 duels -
33% of 6 situations -
Nuke11
64% -
0.69 -
76.8 -
0.90-
47% of 59 duels -
60% of 5 situations -
Inferno9
56% -
0.67 -
82.0 -
1.06-
55% of 29 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How exhausted666 plays

Across 238 matches exhausted666 averages K/R 0.71 and ADR 79.2; the rating across the 71 rated matches is 1.07. Most room to improve: Headshot rate at 45%. That is better than only 20% of players on level 10. On average 15.9 kills per match, 45% of them headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 28 of 71 matches the rating was 1.10 or higher (39%), in 24 it was below 0.90. In 174 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: September 2026 at 1.07. exhausted666 loses the most ELO on Mirage (−173 ELO, win rate 48%). Things go best in match 3 of the day (−39 ELO, win rate 56%). Improved over the last three months: K/R +0.05, ADR +8.3. Got weaker: ELO −310. Unchanged in recent months: Headshots at 45%, Win rate at 48%. Last 30 days: 31 matches, win rate 52%, ELO balance −90.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.