execorix

Russia
120 matches tracked
Last updated:

How does execorix play?

K/R 0.73 ADR 77.7 from 120 matches
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−3.0 pp better than 15%
Opening duels won 46%−5 pp better than 11%

Clutch

Average
Last one alive
Clutch 1v1 won 53%+14 pp better than 97%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 75%
AWP share of kills 2%−9 pp better than 12%
K/D 1.02−0.01 better than 44%
Pistol kills per match 3.0
Knife kills 6 in 120 matches

Impact

Average
Damage and big rounds
Rounds with 2K 10.6%−2.7 pp better than 2%
Rounds with 3K 4.5%+0.4 pp better than 67%
MVPs per match 2.30.0 level
4Ks and aces 4x 4K, 1 ace in 48 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 2.3−1.8 better than 7%
Enemies flashed per round 0.36+0.06 better than 69%
Rounds with a death 72%+1.0 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +3 pp
= Stayed the same
Headshots at 55%, ELO at 2,724
▼ Got worse
K/R −0.05, ADR −5.1

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.70 (at the start 0.75).

Patterns

From the last 120 matches, each row based on 20+ matches.

Where does the ELO go?

From match 5 of the day ±0 ELO
45 matches · 42% wins

execorix loses the most ELO from match 5 of the day: ±0 ELO, 42% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Nuke
  2. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
51% better than 47%
0.74 level
78.0 better than 35%
-
53% of 105 duels better than 58%
63% of 32 situations better than 96%
Dust 228
46% better than 28%
0.65 better than 12%
69.6 better than 6%
-
42% of 55 duels better than 10%
36% of 11 situations better than 44%
Ancient18
61% better than 79%
0.74 better than 46%
79.2 better than 38%
-
39% of 44 duels better than 3%
50% of 6 situations better than 82%
Anubis15
40% better than 12%
0.61 better than 3%
66.6 better than 1%
-
37% of 30 duels better than 2%
100% of 2 situations better than 99%
Nuke12
58% –
0.90 –
95.0 –
-
52% of 27 duels –
43% of 7 situations –
Inferno3
33% –
0.92 –
101.5 –
-
50% of 4 duels –
0% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How execorix plays

Biggest strength: Clutch 1v1 won at 53%. That is better than 97% of players on level 10. Most room to improve: Utility damage per round at 2.3. That is better than only 7% of players on level 10. On average 15.7 kills per match, 55% of them headshots. The strongest map is Ancient with a 61% win rate in 18 matches. In 48 matches with detailed stats: 4 4Ks and 1 aces. execorix loses the most ELO from match 5 of the day (±0 ELO, win rate 42%). Things go best on Mirage (+52 ELO, win rate 51%). Improved over the last three months: Win rate +3 pp. Got weaker: K/R −0.05, ADR −5.1. Unchanged in recent months: Headshots at 55%, ELO at 2,724.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.