exQ

IS
On FACEIT since 2024 246 matches tracked 18 matches in 30 days
Last updated:

How does exQ play?

Rating 1.09 K/R 0.76 ADR 78.3 from 246 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 246 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (185 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 61%+10 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (50%).

Headshot rate 40%−10 pp · Ø 50% better than 5%
AWP share of kills 32%+21 pp · Ø 11% better than 97%
K/D 1.15+0.13 · Ø 1.02 better than 83%
Pistol kills per match 2.4
Knife kills 3 in 246 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 73%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 28x 4K, 4 aces in 185 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 15%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 21%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.08, Win rate +3 pp
= Stayed the same
ADR at 79.1, Headshots at 41%
▼ Got worse
ELO −55

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.77 (at the start 0.73). Slightly above the average (0.74).

Patterns

From the last 246 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −116 ELO
59 matches · 39% win rate
On Ancient −96 ELO
21 matches · 38% win rate
On Fridays −30 ELO, win rate 40%

exQ loses the most ELO from match 5 of the day: −116 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Highest rating in a match: 2.23 · Anubis
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 246 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
46% better than 27%
0.77 better than 62%
79.1 better than 41%
1.09 better than 68%
57% of 343 duels better than 81%
27% of 51 situations better than 19%
Dust 267
46% better than 28%
0.74 right on the average
76.6 better than 26%
1.07 better than 61%
61% of 233 duels better than 92%
41% of 54 situations better than 59%
Anubis37
57% better than 67%
0.84 better than 87%
85.1 better than 71%
1.24 better than 94%
68% of 138 duels better than 99%
40% of 30 situations better than 54%
Ancient21
38% better than 11%
0.73 better than 41%
78.8 better than 34%
1.02 better than 47%
45% of 77 duels better than 17%
37% of 19 situations better than 49%
Nuke21
52% better than 33%
0.75 better than 46%
74.3 better than 14%
1.06 better than 54%
65% of 68 duels better than 93%
40% of 10 situations right on the average
Cache15
40% -
0.73 -
70.6 -
1.03-
55% of 51 duels -
50% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How exQ plays

Across 246 matches exQ averages K/R 0.76, ADR 78.3 and a rating of 1.09. Biggest strength: Opening duels won at 61%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 40% headshots. The strongest map is Anubis with a 57% win rate in 37 matches. In 120 of 246 matches the rating was 1.10 or higher (49%), in 78 it was below 0.90. In 185 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: September 2026 at 1.24. exQ loses the most ELO from match 5 of the day (−116 ELO, win rate 39%). Things go best in match 1 of the day (+210 ELO, win rate 53%). Match no. 4 of the day goes best: 57% win rate, +83 ELO. Improved over the last three months: K/R +0.04, Rating +0.08, Win rate +3 pp. Got weaker: ELO −55. Unchanged in recent months: ADR at 79.1, Headshots at 41%. Last 30 days: 18 matches, win rate 44%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.