Compared with 760 players on level 4, each player over up to their last 100 matches (50+).
Opening
Averageeven6666 wins 59 of 100 opening duels. 10 percentage points above the level 4 average (49%).
Clutch
StrengthAverages 3.0 kills per match as the last one alive. 1.4 above the level 4 average (1.6).
Weapons and aim
Average28 of 100 kills by even6666 are headshots. 15 percentage points below the level 4 average (43%).
Impact
Strengtheven6666 gets exactly 2 kills in 18.3 of 100 rounds. 5.6 percentage points above the level 4 average (12.7%).
Utility and deaths
Averageeven6666 dies in 64 of 100 rounds. 9 percentage points below the level 4 average (73%). Lower is better.
Patterns
Records and milestones
from recorded matches- Longest win streak: 3 wins in a row · Mirage
- Most kills in a match: 36 · Dust 2
- Highest rating in a match: 2.24 · Dust 2
Maps in detail
from the last 20 matchesCompared with players on the same level who have at least 15 matches on the map.
How even6666 plays
Across 20 matches even6666 averages K/R 0.85, ADR 91.0 and a rating of 1.23. Biggest strength: Rating at 1.23, better than 99% of level 4 players. Most room to improve: Headshot rate at 28%, better than only 1% of level 4 players. Averages 18.3 kills per match with 28% headshots. In 11 of 20 matches the rating was 1.10 or higher (55%), in 4 it was below 0.90. In 20 matches with detailed stats: 5 4Ks and 0 aces. Last 30 days: 20 matches, win rate 55%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.