even6666

CN
20 matches tracked 20 matches in 30 days
Last updated:

How does even6666 play?

Rating 1.23 K/R 0.85 ADR 91.0 from 20 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99% on level 4
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 20 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 30% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 10% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 4 average. More 4Ks and aces per 100 rounds than the level 4 average. More damage per round than the level 4 average.
ClutcherMulti-killsDamage
better than most on level 4 about average weaker than most

Compared with 760 players on level 4, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

even6666 wins 59 of 100 opening duels. 10 percentage points above the level 4 average (49%).

Rounds with first kill 10%0 pp on par
Opening duels won 59%+10 pp better than 99%

Clutch

Strength
Last one alive

Averages 3.0 kills per match as the last one alive. 1.4 above the level 4 average (1.6).

Clutch 1v1 won 65%+26 pp better than 99%
Clutch 1v2 won 26%+4 pp better than 84%
Clutch kills per match 3.0+1.4 better than 99%

Weapons and aim

Average
Where do the kills come from?

28 of 100 kills by even6666 are headshots. 15 percentage points below the level 4 average (43%).

Headshot rate 28%−15 pp better than 1%
AWP share of kills 9%−2 pp better than 47%
K/D 1.33+0.37 better than 99%
Pistol kills per match 1.9

Impact

Strength
Damage and big rounds

even6666 gets exactly 2 kills in 18.3 of 100 rounds. 5.6 percentage points above the level 4 average (12.7%).

2K rounds 18.3%+5.6 pp better than 99%
3K rounds 4.7%+1.1 pp better than 92%
MVPs per match 2.9+0.8 better than 99%
4Ks and aces 5x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

even6666 dies in 64 of 100 rounds. 9 percentage points below the level 4 average (73%). Lower is better.

Utility hit rate 33%−1 pp better than 46%
Utility damage per round 2.7−1.1 better than 27%
Enemies flashed per round 0.51+0.27 better than 96%
Deaths per round 64%−9 pp better than 99%

Patterns

Soon this shows where even6666 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 6 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 3 wins in a row · Mirage
  2. Most kills in a match: 36 · Dust 2
  3. Highest rating in a match: 2.24 · Dust 2

Maps in detail

from the last 20 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 26
67% -
1.00 -
102.9 -
1.47-
60% of 15 duels -
80% of 5 situations -
Mirage6
50% -
0.84 -
85.4 -
1.22-
56% of 27 duels -
73% of 11 situations -
Inferno3
33% -
0.68 -
77.1 -
0.99-
61% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How even6666 plays

Across 20 matches even6666 averages K/R 0.85, ADR 91.0 and a rating of 1.23. Biggest strength: Rating at 1.23, better than 99% of level 4 players. Most room to improve: Headshot rate at 28%, better than only 1% of level 4 players. Averages 18.3 kills per match with 28% headshots. In 11 of 20 matches the rating was 1.10 or higher (55%), in 4 it was below 0.90. In 20 matches with detailed stats: 5 4Ks and 0 aces. Last 30 days: 20 matches, win rate 55%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.