estevao10

Brazil
293 matches tracked 107 matches in 30 days
Last updated:

How does estevao10 play?

Rating 1.05 (from 243 matches) K/R 0.76 ADR 82.8 from 293 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 243 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (217 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 39%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 52%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 89%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.01−0.01 · Ø 1.02 better than 40%
Pistol kills per match 3.4
Knife kills 8 in 293 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 69%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 66%
MVPs per match 2.5+0.2 · Ø 2.3 better than 69%
4Ks and aces 53x 4K, 4 aces in 217 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 5.7+1.6 · Ø 4.1 better than 85%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 77%
Deaths per round 75%+3 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.05, Headshots +4 pp
= Stayed the same
K/R at 0.77, ADR at 83.6
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: May 2026 with 0.81. Last 3 months: 0.77 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 293 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −58 ELO
73 matches · 52% win rate
On Dust 2 −56 ELO
67 matches · 45% win rate
Between 12:00 and 18:00 −25 ELO, win rate 44%

estevao10 loses the most ELO on Mirage: −58 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Dust 2
  2. Highest rating in a match: 2.47 · Cache
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 293 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
52% right on the average
0.73 better than 45%
79.0 better than 41%
1.03 right on the average
44% of 219 duels better than 15%
26% of 23 situations better than 17%
Dust 267
45% better than 26%
0.77 better than 64%
83.8 better than 63%
1.05 better than 55%
53% of 251 duels better than 59%
39% of 18 situations better than 53%
Ancient50
60% better than 77%
0.78 better than 66%
84.8 better than 66%
1.02 better than 47%
50% of 157 duels better than 41%
48% of 21 situations better than 77%
Anubis40
50% better than 43%
0.74 right on the average
83.0 better than 60%
1.02 better than 43%
50% of 153 duels better than 44%
38% of 21 situations right on the average
Inferno31
48% better than 32%
0.82 better than 74%
86.6 better than 66%
1.11 better than 60%
49% of 130 duels better than 33%
58% of 12 situations better than 88%
Cache14
50% -
0.83 -
88.5 -
1.18-
63% of 51 duels -
50% of 4 situations -
Nuke12
58% -
0.74 -
77.5 -
1.04-
46% of 41 duels -
50% of 8 situations -
Overpass3
33% -
0.54 -
63.6 -
0.66-
25% of 8 duels -
-
Vertigo3
33% -
0.74 -
87.0 -
0.93-
50% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How estevao10 plays

Across 293 matches estevao10 averages K/R 0.76 and ADR 82.8; the rating across the 243 rated matches is 1.05. Biggest strength: Headshot rate at 58%, better than 89% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 58% headshots. The strongest map is Ancient with a 60% win rate in 50 matches. In 101 of 243 matches the rating was 1.10 or higher (42%), in 86 it was below 0.90. In 217 matches with detailed stats: 53 4Ks and 4 aces. Best month by rating: June 2026 at 1.19. estevao10 loses the most ELO on Mirage (−58 ELO, win rate 52%). Things go best on Inferno (+74 ELO, win rate 48%). Match no. 4 of the day goes best: 59% win rate, +5 ELO. Improved over the last three months: Rating +0.05, Headshots +4 pp. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.77, ADR at 83.6. Last 30 days: 107 matches, win rate 50%, net ELO −74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.