esteL-_

JM
On FACEIT since 2020 285 matches tracked 58 matches in 30 days
ELO ▼ 85
2,716
30-day peak: 2,932
Rank SA ▼ 37 places
#492
JM #1 in JM
30 days · prev. #455 · best #455
Last updated:

How does esteL-_ play?

Rating 1.24 (from 237 matches) K/R 0.88 ADR 93.7 from 285 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 237 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 31% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (231 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 90%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (20%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 57%
Clutch 1v2 won 31%+11 pp · Ø 20% better than 94%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so well above the average (1.03).

Headshot rate 47%−4 pp · Ø 51% better than 26%
AWP share of kills 16%+5 pp · Ø 11% better than 73%
K/D 1.24+0.21 · Ø 1.03 better than 92%
Pistol kills per match 3.5
Knife kills 4 in 285 matches

Impact

Strength
Damage and big rounds

3.4 MVPs per match and so well above the average (2.3).

2K rounds 16.4%+3.0 pp · Ø 13.4% better than 95%
3K rounds 6.1%+2.1 pp · Ø 4.0% better than 96%
MVPs per match 3.4+1.1 · Ø 2.3 better than 99%
4Ks and aces 61x 4K, 16 aces in 231 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.31).

Utility hit rate 36%+1 pp · Ø 35% better than 62%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 34%
Enemies flashed per round 0.39+0.08 · Ø 0.31 better than 75%
Deaths per round 71%−1 pp · Ø 72% better than 53%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.88, ADR at 93.6, ELO at 2,716
▼ Got worse
Rating −0.08, Headshots −5 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: June 2026 with 0.90. Last 3 months: 0.88 (at the start 0.89). Well above the average (0.74).

Patterns

From the last 285 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +24 ELO
65 matches · 46% win rate
On Sundays −42 ELO, win rate 46%

esteL-_ loses the most ELO in match 2 of the day: +24 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 43 · Dust 2
  3. Highest rating in a match: 2.42 · Ancient
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 285 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage123
59% better than 77%
0.88 better than 92%
93.3 better than 92%
1.23 better than 92%
57% of 631 duels better than 79%
49% of 49 situations better than 78%
Dust 281
52% right on the average
0.87 better than 92%
93.4 better than 92%
1.25 better than 93%
52% of 409 duels right on the average
28% of 36 situations better than 22%
Ancient37
51% better than 42%
0.93 better than 97%
95.2 better than 94%
1.28 better than 96%
58% of 160 duels better than 81%
35% of 17 situations better than 43%
Inferno14
36% -
0.86 -
95.6 -
1.27-
55% of 55 duels -
20% of 5 situations -
Anubis13
46% -
0.80 -
89.4 -
1.08-
53% of 70 duels -
63% of 8 situations -
Nuke13
69% -
1.02 -
104.5 -
1.25-
59% of 32 duels -
50% of 4 situations -
Cache3
33% -
0.75 -
85.3 -
0.99-
47% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How esteL-_ plays

Across 285 matches esteL-_ averages K/R 0.88 and ADR 93.7; the rating across the 237 rated matches is 1.24. Biggest strength: 3K rounds at 6.1%, better than 96% of level 10 · 2,500-2,749 ELO players. Averages 19.8 kills per match with 47% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 145 of 237 matches the rating was 1.10 or higher (61%), in 47 it was below 0.90. In 231 matches with detailed stats: 61 4Ks and 16 aces. Best month by rating: June 2026 at 1.38. esteL-_ loses the most ELO in match 2 of the day (+24 ELO, win rate 46%). Things go best on Mirage (+233 ELO, win rate 59%). Match no. 4 of the day goes best: 64% win rate, +73 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: Rating −0.08, Headshots −5 pp. Unchanged in recent months: K/R at 0.88, ADR at 93.6, ELO at 2,716. Last 30 days: 58 matches, win rate 48%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.