esenthial

Ukraine
FACEIT verified On FACEIT since 2021 132 matches tracked
ELO ▼ 24
3,422
30-day peak: 3,446
Rank EU ▲ 48 places
#1,391
UA #105 in UA
30 days · prev. #1,439 · best #1,391
Last updated:

How does esenthial play?

Rating 1.50 (from 82 matches) K/R 0.98 ADR 102.8 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.50
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 91%
Rating distribution from 82 matches
outstanding 1.80 and up 28% strong 1.30 to 1.79 38% good 1.10 to 1.29 16% normal 0.90 to 1.09 10% weak 0.75 to 0.89 6% very weak below 0.75 2%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (52%).

Rounds with first kill 15%+4 pp · Ø 11% better than 93%
Opening duels won 61%+9 pp · Ø 52% better than 95%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 49%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 88%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Strength
Where do the kills come from?

66% headshots and so well above the average (53%).

Headshot rate 66%+13 pp · Ø 53% better than 99%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.40+0.35 · Ø 1.05 better than 98%
Pistol kills per match 3.0
Knife kills 5 in 132 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 8.0% of rounds and so well above the average (4.2%).

2K rounds 19.1%+5.5 pp · Ø 13.6% better than 99%
3K rounds 8.0%+3.8 pp · Ø 4.2% better than 99%
MVPs per match 3.7+1.3 · Ø 2.4 better than 99%
4Ks and aces 39x 4K, 1 ace in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

0.23 enemies flashed per round and so well below the average (0.32).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 49%
Enemies flashed per round 0.23−0.09 · Ø 0.32 better than 22%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.28, ADR +25.0, Headshots +8 pp, Win rate +13 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −217

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

1.00
FebMarAprMayJunJulAugSepOct

Best month: August 2026 with 1.11. Last 3 months: 1.06 (at the start 0.78). Well above the average (0.75).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −43 ELO
20 matches · 75% win rate
On Dust 2 −22 ELO
24 matches · 71% win rate
On Mondays −18 ELO, win rate 65%

esenthial loses the most ELO on Anubis: −43 ELO, 75% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Nuke
  2. Recorded match no. 100 · Anubis
  3. Longest win streak: 11 wins in a row · Mirage
  4. Highest rating in a match: 2.60 · Mirage

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
75% better than 98%
1.01 better than 99%
105.8 better than 99%
1.51 better than 99%
60% of 191 duels better than 87%
44% of 18 situations better than 68%
Dust 224
71% better than 95%
0.96 better than 98%
101.8 better than 98%
1.51-
48% of 52 duels better than 25%
14% of 7 situations better than 4%
Anubis20
75% better than 96%
1.00 better than 99%
103.6 better than 99%
1.47 better than 99%
61% of 92 duels better than 89%
0% of 3 situations better than 1%
Ancient18
61% better than 69%
1.00 better than 99%
101.7 better than 98%
1.44-
68% of 72 duels better than 99%
63% of 8 situations better than 94%
Nuke6
67% -
0.90 -
93.6 -
1.50-
75% of 28 duels -
50% of 4 situations -
Inferno4
75% -
1.19 -
116.3 -
2.18-
80% of 15 duels -
33% of 3 situations -
Cache3
67% -
0.84 -
92.9 -
1.17-
62% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How esenthial plays

Across 132 matches esenthial averages K/R 0.98 and ADR 102.8; the rating across the 82 rated matches is 1.50. Biggest strength: Rating at 1.50, better than 99% of level 10 · 3,000-3,499 ELO players. Averages 22.0 kills per match with 66% headshots. The strongest map is Mirage with a 75% win rate in 55 matches. In 67 of 82 matches the rating was 1.10 or higher (82%), in 7 it was below 0.90. In 68 matches with detailed stats: 39 4Ks and 1 ace. Best month by rating: August 2026 at 1.56. esenthial loses the most ELO on Anubis (−43 ELO, win rate 75%). Things go best on Mirage (+68 ELO, win rate 75%). Match no. 1 of the day goes best: 77% win rate, +49 ELO. Improved over the last three months: K/R +0.28, ADR +25.0, Headshots +8 pp, Win rate +13 pp. Got weaker: ELO −217. Last 30 days: 9 matches, win rate 56%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.