esc0re

Poland
On FACEIT since 2014 70 matches tracked 17 matches in 30 days
Last updated:

How does esc0re play?

Rating 1.19 (from 49 matches) K/R 0.83 ADR 88.0 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 49 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 29% good 1.10 to 1.29 29% normal 0.90 to 1.09 14% weak 0.75 to 0.89 16% very weak below 0.75 8%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
EntryMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Average
Last one alive

20% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 20%−18 pp · Ø 38% better than 1%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.03).

Headshot rate 50%−1 pp · Ø 51% better than 43%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.20+0.17 · Ø 1.03 better than 89%
Pistol kills per match 2.8
Knife kills 1 in 70 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.3% of rounds and so well above the average (13.2%).

2K rounds 17.3%+4.1 pp · Ø 13.2% better than 98%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 54%
MVPs per match 2.9+0.6 · Ø 2.3 better than 91%
4Ks and aces 6x 4K, 1 ace in 20 matches

Utility and deaths

Strength
Nades, flashes and deaths

48% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 48%+13 pp · Ø 35% better than 99%
Utility damage per round 5.4+1.3 · Ø 4.1 better than 82%
Enemies flashed per round 0.23−0.08 · Ø 0.31 better than 29%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, ADR +5.2
= Stayed the same
Win rate at 50%
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.77
AprMayJunJulAugSepOct

Best month: August 2026 with 0.92. Last 3 months: 0.85 (at the start 0.81). Well above the average (0.74).

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Anubis
  2. Highest rating in a match: 2.50 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
44% better than 20%
0.80 better than 72%
87.5 better than 77%
1.15-
59% of 70 duels better than 88%
44% of 9 situations better than 69%
Ancient13
54% -
0.81 -
83.9 -
1.27-
65% of 37 duels -
30% of 10 situations -
Anubis10
70% -
1.00 -
101.4 -
1.51-
54% of 28 duels -
50% of 4 situations -
Nuke10
50% -
0.85 -
92.0 -
1.09-
61% of 23 duels -
25% of 4 situations -
Cache9
67% -
0.80 -
88.3 -
1.09-
44% of 52 duels -
29% of 7 situations -
Dust 25
40% -
0.74 -
78.0 -
1.16-
41% of 22 duels -
-
Inferno3
33% -
0.73 -
77.1 -
1.01-
50% of 6 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How esc0re plays

Across 70 matches esc0re averages K/R 0.83 and ADR 88.0; the rating across the 49 rated matches is 1.19. Biggest strength: Utility hit rate at 48%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 20%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 19.5 kills per match with 50% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 30 of 49 matches the rating was 1.10 or higher (61%), in 12 it was below 0.90. In 20 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: August 2026 at 1.31. Things go best in match 1 of the day (−48 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, −48 ELO. Improved over the last three months: K/R +0.04, ADR +5.2. Got weaker: Headshots −6 pp. Unchanged in recent months: Win rate at 50%. Last 30 days: 17 matches, win rate 47%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.