ernyy-

LT
On FACEIT since 2018 140 matches tracked 41 matches in 30 days
Last updated:

How does ernyy- play?

Rating 1.09 (from 101 matches) K/R 0.79 ADR 85.5 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 101 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 27% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 52%+1 pp · Ø 51% better than 48%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 46%+6 pp · Ø 40% better than 84%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.09+0.04 · Ø 1.05 better than 58%
Pistol kills per match 3.2
Knife kills 1 in 140 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.4%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 84%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 82%
MVPs per match 2.4+0.1 · Ø 2.3 better than 50%
4Ks and aces 16x 4K, 5 aces in 57 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 41%+7 pp · Ø 34% better than 91%
Utility damage per round 4.1+0.1 · Ø 4.0 better than 56%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 52%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.11, Rating +0.18, ADR +10.2
= Stayed the same
Headshots at 57%, Win rate at 52%
▼ Got worse
ELO −187

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: September 2026 with 0.87. Last 3 months: 0.85 (at the start 0.74). Well above the average (0.74).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −2 ELO
24 matches · 50% win rate
In match 1 of the day +45 ELO
42 matches · 45% win rate
Between 18:00 and 24:00 +5 ELO, win rate 46%
On Mondays +29 ELO, win rate 38%

ernyy- loses the most ELO on Inferno: −2 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Highest rating in a match: 2.06 · Inferno
  3. Most kills in a match: 37 · Inferno

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
60% better than 78%
0.82 better than 77%
87.8 better than 77%
1.11 better than 67%
51% of 139 duels better than 43%
29% of 7 situations better than 22%
Dust 235
40% better than 10%
0.73 better than 38%
81.9 right on the average
1.00 better than 29%
53% of 118 duels better than 56%
29% of 7 situations better than 24%
Inferno24
50% better than 24%
0.88 better than 83%
93.0 better than 81%
1.20 better than 73%
54% of 91 duels better than 44%
29% of 7 situations better than 26%
Ancient14
36% -
0.74 -
79.7 -
1.09-
57% of 51 duels -
33% of 6 situations -
Anubis9
67% -
0.79 -
82.4 -
1.06-
58% of 26 duels -
100% of 1 situations -
Cache8
63% -
0.87 -
92.7 -
1.21-
53% of 40 duels -
50% of 4 situations -
Nuke6
67% -
0.67 -
77.4 -
0.97-
38% of 13 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ernyy- plays

Across 140 matches ernyy- averages K/R 0.79 and ADR 85.5; the rating across the 101 rated matches is 1.09. Biggest strength: Utility hit rate at 41%, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 73%, better than only 22% of level 10 · 2,750-2,999 ELO players. Averages 17.3 kills per match with 57% headshots. The strongest map is Mirage with a 60% win rate in 42 matches. In 46 of 101 matches the rating was 1.10 or higher (46%), in 33 it was below 0.90. In 57 matches with detailed stats: 16 4Ks and 5 aces. Best month by rating: October 2026 at 1.18. ernyy- loses the most ELO on Inferno (−2 ELO, win rate 50%). Things go best on Mirage (+93 ELO, win rate 60%). Match no. 2 of the day goes best: 58% win rate, +76 ELO. Improved over the last three months: K/R +0.11, Rating +0.18, ADR +10.2. Got weaker: ELO −187. Unchanged in recent months: Headshots at 57%, Win rate at 52%. Last 30 days: 41 matches, win rate 51%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.