erkgkk

KZ
81 matches tracked 20 matches in 30 days
Last updated:

How does erkgkk play?

Rating 0.77 (from 40 matches) K/R 0.55 ADR 63.3 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1% on level 6
0.77
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 28%
Rating spread from 40 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 10% good 1.10 to 1.29 5% normal 0.90 to 1.09 10% weak 0.75 to 0.89 23% very weak below 0.75 50%
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−2 pp better than 20%
Opening duels won 44%−6 pp better than 10%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+6 pp better than 81%
Clutch 1v2 won 14%−8 pp better than 12%
Clutch kills per match 1.5−0.2 better than 39%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%0 pp level
AWP share of kills 7%−4 pp better than 40%
K/D 0.71−0.28 better than 1%
Pistol kills per match 1.9

Impact

Weakness
Damage and big rounds
Rounds with 2K 9.3%−3.6 pp better than 1%
Rounds with 3K 2.2%−1.7 pp better than 2%
MVPs per match 1.2−1.0 better than 1%
4Ks and aces 3x 4K, 1 ace in 40 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 23%−12 pp better than 1%
Utility damage per round 2.0−2.0 better than 8%
Enemies flashed per round 0.32+0.06 better than 66%
Rounds with a death 77%+4 pp better than 10%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Headshots +8 pp, ELO +301
= Stayed the same
K/R at 0.55, ADR at 63.4
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: October 2026 with 0.60. Last 3 months: 0.55 (at the start 0.54).

Patterns

From the last 81 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Ancient
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 25 · Ancient

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
48% better than 41%
0.56 better than 2%
63.6 better than 2%
0.79 better than 2%
42% of 92 duels better than 11%
29% of 17 situations better than 24%
Dust 226
50% level
0.49 better than 1%
59.7 better than 1%
0.65-
43% of 101 duels better than 15%
22% of 9 situations better than 14%
Anubis11
55% -
0.64 -
67.2 -
0.83-
49% of 39 duels -
38% of 8 situations -
Ancient8
50% -
0.68 -
77.7 -
1.48-
65% of 26 duels -
67% of 3 situations -
Nuke5
60% -
0.56 -
63.3 -
0.49-
54% of 26 duels -
100% of 3 situations -
Inferno3
0% -
0.43 -
53.4 -
0.39-
17% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How erkgkk plays

Across 81 matches erkgkk averages K/R 0.55 and ADR 63.3; the rating across the 40 rated matches is 0.77. Biggest strength: Clutch 1v1 won at 44%. That is better than 81% of players on level 6. Most room to improve: Rating at 0.77. That is better than only 1% of players on level 6. On average 12.0 kills per match, 45% of them headshots. The strongest map is Anubis with a 55% win rate in 11 matches. In 7 of 40 matches the rating was 1.10 or higher (18%), in 29 it was below 0.90. In 40 matches with detailed stats: 3 4Ks and 1 aces. Best month by rating: October 2026 at 0.84. Things go best on Dust 2 (+23 ELO, win rate 50%). Improved over the last three months: Headshots +8 pp, ELO +301. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.55, ADR at 63.4. Last 30 days: 20 matches, win rate 55%, ELO balance +58.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.