erkaa999

MN
40 matches tracked
Last updated:

How does erkaa999 play?

Rating 1.07 K/R 0.77 ADR 81.8 from 40 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 40 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 25% normal 0.90 to 1.09 15% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
ClutcherEntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 53%+3 pp · Ø 50% better than 73%

Clutch

Strength
Last one alive

58% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 58%+20 pp · Ø 38% better than 99%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 37%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 82%
AWP share of kills 11%+1 pp · Ø 10% better than 62%
K/D 1.06+0.05 · Ø 1.01 better than 74%
Pistol kills per match 3.3
Knife kills 3 in 40 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (3.9%).

2K rounds 13.9%+0.7 pp · Ø 13.2% better than 69%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 84%
MVPs per match 2.5+0.2 · Ø 2.3 better than 81%
4Ks and aces 6x 4K, 0 aces in 36 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.7−1.6 · Ø 4.3 better than 14%
Enemies flashed per round 0.11−0.17 · Ø 0.28 better than 9%
Deaths per round 73%+1 pp · Ø 72% better than 44%

Patterns

Soon this shows where erkaa999 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 16 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.80 · Inferno
  2. Longest win streak: 4 wins in a row · Inferno
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 40 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
63% better than 89%
0.83 better than 89%
86.8 better than 82%
1.14 better than 87%
55% of 85 duels better than 75%
62% of 13 situations better than 95%
Dust 27
29% -
0.67 -
74.9 -
0.96-
57% of 42 duels -
43% of 7 situations -
Ancient5
80% -
0.79 -
84.9 -
1.04-
52% of 25 duels -
50% of 2 situations -
Nuke5
40% -
0.75 -
77.8 -
1.05-
48% of 23 duels -
100% of 2 situations -
Anubis4
25% -
0.63 -
66.0 -
0.86-
43% of 21 duels -
75% of 4 situations -
Inferno3
67% -
0.98 -
95.4 -
1.38-
40% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How erkaa999 plays

Across 40 matches erkaa999 averages K/R 0.77, ADR 81.8 and a rating of 1.07. Biggest strength: Clutch 1v1 won at 58%, better than 99% of level 8 players. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 8 players. Averages 17.1 kills per match with 53% headshots. In 22 of 40 matches the rating was 1.10 or higher (55%), in 12 it was below 0.90. In 36 matches with detailed stats: 6 4Ks and 0 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.