enstar

Denmark
311 matches tracked 81 matches in 30 days
Last updated:

How does enstar play?

Rating 1.07 K/R 0.77 ADR 86.1 from 311 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 311 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (236 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 52%+2 pp · Ø 50% better than 55%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 23%+3 pp · Ø 20% better than 62%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 92%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.08+0.08 · Ø 1.00 better than 63%
Pistol kills per match 2.3
Knife kills 3 in 311 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.0%).

2K rounds 14.2%+1.1 pp · Ø 13.1% better than 67%
3K rounds 4.9%+0.9 pp · Ø 4.0% better than 78%
MVPs per match 2.5+0.3 · Ø 2.2 better than 69%
4Ks and aces 33x 4K, 7 aces in 236 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 5.9+1.8 · Ø 4.1 better than 86%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 25%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.07, ADR +5.5, Win rate +4 pp, ELO +358
= Stayed the same
Headshots at 59%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.78 (at the start 0.71). Clearly above the average (0.72).

Patterns

From the last 311 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −94 ELO
68 matches · 47% win rate
On Ancient −39 ELO
60 matches · 48% win rate
On Sundays −71 ELO, win rate 41%

enstar loses the most ELO on Anubis: −94 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Ancient
  2. Most kills in a match: 39 · Inferno
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 311 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2108
60% better than 81%
0.78 better than 69%
85.8 better than 74%
1.12 better than 75%
48% of 422 duels better than 32%
44% of 61 situations better than 68%
Anubis68
47% better than 31%
0.74 right on the average
84.9 better than 68%
1.02 better than 44%
54% of 338 duels better than 62%
39% of 41 situations better than 49%
Ancient60
48% better than 36%
0.80 better than 75%
90.5 better than 87%
1.11 better than 75%
56% of 271 duels better than 74%
50% of 26 situations better than 79%
Inferno39
54% right on the average
0.76 better than 56%
85.9 better than 67%
1.03 better than 39%
58% of 195 duels better than 76%
45% of 20 situations better than 71%
Cache14
36% -
0.69 -
78.8 -
0.96-
49% of 72 duels -
38% of 8 situations -
Nuke11
45% -
0.78 -
88.7 -
1.08-
49% of 53 duels -
43% of 7 situations -
Vertigo6
67% -
0.65 -
76.4 -
0.92-
27% of 22 duels -
25% of 4 situations -
Mirage5
40% -
0.74 -
81.5 -
1.04-
43% of 23 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How enstar plays

Across 311 matches enstar averages K/R 0.77, ADR 86.1 and a rating of 1.07. Biggest strength: Headshot rate at 59%, better than 92% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 59% headshots. The strongest map is Dust 2 with a 60% win rate in 108 matches. In 140 of 311 matches the rating was 1.10 or higher (45%), in 98 it was below 0.90. In 236 matches with detailed stats: 33 4Ks and 7 aces. Best month by rating: September 2026 at 1.12. enstar loses the most ELO on Anubis (−94 ELO, win rate 47%). Things go best on Inferno (+109 ELO, win rate 54%). Match no. 3 of the day goes best: 62% win rate, −127 ELO. Improved over the last three months: K/R +0.07, Rating +0.07, ADR +5.5, Win rate +4 pp, ELO +358. Unchanged in recent months: Headshots at 59%. Last 30 days: 81 matches, win rate 52%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.