enriko

Germany
161 matches tracked 25 matches in 30 days
Last updated:

How does enriko play?

Rating 1.02 (from 36 matches) K/R 0.69 ADR 75.4 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45% on level 10
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 36 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 49%−2 pp better than 31%

Clutch

Weakness
Last one alive
Clutch 1v1 won 31%−8 pp better than 14%
Clutch 1v2 won 12%−9 pp better than 5%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−5 pp better than 24%
AWP share of kills 1%−10 pp better than 6%
K/D 1.00−0.03 better than 36%
Pistol kills per match 2.4
Knife kills 3 in 161 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.1%−2.2 pp better than 5%
Rounds with 3K 3.5%−0.6 pp better than 23%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 10x 4K, 3 aces in 74 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 6.0+1.9 better than 89%
Enemies flashed per round 0.37+0.07 better than 72%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 46%
▼ Got worse
K/R −0.04, ADR −4.0, Win rate −6 pp, ELO −199

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.67 (at the start 0.71).

Patterns

From the last 161 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −103 ELO
20 matches · 40% wins
On Mirage −99 ELO
45 matches · 51% wins
On Saturdays −46 ELO, win rate 40%

enriko loses the most ELO on Dust 2: −103 ELO, 40% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.72 · Ancient
  2. Longest win streak: 11 wins in a row · Anubis
  3. Most kills in a match: 30 · Mirage

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
51% better than 47%
0.70 better than 30%
76.8 better than 29%
0.92-
50% of 104 duels better than 41%
31% of 13 situations better than 28%
Ancient40
68% better than 93%
0.73 better than 41%
79.2 better than 38%
1.13-
55% of 138 duels better than 70%
30% of 20 situations better than 34%
Anubis34
59% better than 73%
0.67 better than 16%
71.3 better than 7%
1.00-
35% of 71 duels better than 1%
31% of 13 situations better than 34%
Dust 220
40% better than 12%
0.64 better than 9%
71.2 better than 9%
0.93-
49% of 43 duels better than 37%
29% of 7 situations better than 24%
Inferno19
58% better than 58%
0.67 better than 15%
74.3 better than 16%
1.15-
60% of 40 duels better than 85%
33% of 9 situations better than 36%

Compared with players on the same level who have at least 15 matches on the map.

How enriko plays

Across 161 matches enriko averages K/R 0.69 and ADR 75.4; the rating across the 36 rated matches is 1.02. Biggest strength: Utility damage per round at 6.0. That is better than 89% of players on level 10. Most room to improve: Clutch 1v1 won at 31%. That is better than only 14% of players on level 10. On average 15.5 kills per match, 46% of them headshots. The strongest map is Ancient with a 68% win rate in 40 matches. In 14 of 36 matches the rating was 1.10 or higher (39%), in 14 it was below 0.90. In 74 matches with detailed stats: 10 4Ks and 3 aces. Best month by rating: September 2026 at 1.08. enriko loses the most ELO on Dust 2 (−103 ELO, win rate 40%). Things go best on Ancient (+127 ELO, win rate 68%). Got weaker: K/R −0.04, ADR −4.0, Win rate −6 pp, ELO −199. Unchanged in recent months: Headshots at 46%. Last 30 days: 25 matches, win rate 60%, ELO balance +55.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.