emosuicide

CN
157 matches tracked 68 matches in 30 days
Last updated:

How does emosuicide play?

Rating 1.03 K/R 0.77 ADR 85.2 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 157 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 55%+4 pp · Ø 51% better than 81%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 2%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 70%
AWP share of kills 14%+3 pp · Ø 11% better than 72%
K/D 0.99−0.03 · Ø 1.02 better than 38%
Pistol kills per match 3.7
Knife kills 3 in 157 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 13.9%+0.6 pp · Ø 13.3% better than 65%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 81%
MVPs per match 2.4+0.1 · Ø 2.3 better than 63%
4Ks and aces 24x 4K, 4 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−5 pp · Ø 36% better than 23%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 47%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 41%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.10, Headshots +2 pp, Win rate +20 pp
= Stayed the same
ADR at 85.5
▼ Got worse
ELO −209

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.78 (at the start 0.74). Clearly above the average (0.73).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +80 ELO
42 matches · 40% win rate
On Saturdays +49 ELO, win rate 40%

emosuicide loses the most ELO from match 5 of the day: +80 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Highest rating in a match: 2.52 · Anubis
  3. Most kills in a match: 34 · Ancient

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
48% better than 38%
0.77 better than 67%
85.1 better than 74%
1.00 better than 42%
55% of 360 duels better than 73%
36% of 25 situations better than 43%
Anubis26
50% better than 41%
0.82 better than 85%
93.1 better than 95%
1.11 better than 75%
56% of 131 duels better than 78%
13% of 8 situations better than 4%
Dust 225
44% better than 23%
0.73 better than 47%
79.4 better than 43%
0.98 better than 32%
48% of 136 duels better than 34%
44% of 9 situations better than 66%
Ancient19
47% better than 31%
0.76 better than 60%
83.8 better than 65%
1.01 better than 43%
54% of 84 duels better than 67%
33% of 6 situations better than 37%
Inferno8
25% -
0.76 -
84.8 -
1.02-
54% of 48 duels -
50% of 2 situations -
Nuke7
57% -
0.86 -
91.6 -
1.14-
58% of 40 duels -
100% of 3 situations -
Cache4
0% -
0.49 -
56.8 -
0.71-
43% of 23 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How emosuicide plays

Across 157 matches emosuicide averages K/R 0.77, ADR 85.2 and a rating of 1.03. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 53% headshots. The strongest map is Anubis with a 50% win rate in 26 matches. In 58 of 157 matches the rating was 1.10 or higher (37%), in 56 it was below 0.90. In 116 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: September 2026 at 1.06. emosuicide loses the most ELO from match 5 of the day (+80 ELO, win rate 40%). Things go best on Mirage (+77 ELO, win rate 48%). Improved over the last three months: K/R +0.04, Rating +0.10, Headshots +2 pp, Win rate +20 pp. Got weaker: ELO −209. Unchanged in recent months: ADR at 85.5. Last 30 days: 68 matches, win rate 49%, net ELO +94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.