emboBiceps

Turkey
186 matches tracked 47 matches in 30 days
Last updated:

How does emboBiceps play?

Rating 0.92 K/R 0.72 ADR 80.0 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 186 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 31%
Player type
Goes in first and opens the round
More first kills per match than the level 4 average. More 4Ks and aces per 100 rounds than the level 4 average.
EntryMulti-kills
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

Level 4

Compared with 684 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (9%).

Rounds with first kill 16%+7 pp · Ø 9% better than 99%
Opening duels won 52%+3 pp · Ø 49% better than 80%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 72%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 92%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (43%).

Headshot rate 36%−7 pp · Ø 43% better than 18%
AWP share of kills 12%+1 pp · Ø 11% better than 60%
K/D 0.87−0.07 · Ø 0.94 better than 24%
Pistol kills per match 1.8
Knife kills 8 in 186 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly above the average (2.1).

2K rounds 12.8%+0.3 pp · Ø 12.5% better than 57%
3K rounds 3.6%+0.1 pp · Ø 3.5% better than 54%
MVPs per match 2.2+0.1 · Ø 2.1 better than 72%
4Ks and aces 23x 4K, 4 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 82% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 70%
Utility damage per round 3.0−0.9 · Ø 3.9 better than 33%
Enemies flashed per round 0.19−0.04 · Ø 0.23 better than 39%
Deaths per round 82%+9 pp · Ø 73% better than 1%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
ELO +149
= Stayed the same
K/R at 0.72, Rating at 0.92, ADR at 80.4
▼ Got worse
Headshots −4 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.72 (at the start 0.71). Slightly above the average (0.69).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −42 ELO
32 matches · 41% win rate
In match 1 of the day −34 ELO
30 matches · 37% win rate
Between 0:00 and 6:00 −27 ELO, win rate 42%
On Mondays −49 ELO, win rate 36%

emboBiceps loses the most ELO on Mirage: −42 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 1.89 · Anubis

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
42% better than 25%
0.69 better than 47%
77.6 better than 52%
0.92 better than 36%
50% of 399 duels right on the average
39% of 23 situations better than 59%
Mirage32
41% better than 22%
0.66 better than 31%
73.6 better than 31%
0.79 better than 4%
47% of 230 duels better than 41%
58% of 12 situations better than 92%
Anubis31
45% better than 36%
0.81 better than 93%
89.2 better than 93%
1.02 better than 72%
55% of 233 duels better than 84%
29% of 14 situations better than 28%
Inferno23
57% better than 75%
0.73 better than 72%
83.0 better than 77%
0.91 better than 39%
51% of 183 duels better than 68%
67% of 3 situations better than 98%
Ancient18
67% better than 94%
0.66 better than 36%
76.2 better than 46%
0.84 better than 17%
42% of 106 duels better than 21%
20% of 10 situations better than 11%
Nuke11
73% -
0.83 -
82.9 -
1.08-
52% of 88 duels -
29% of 7 situations -
Cache5
40% -
0.81 -
89.6 -
1.05-
44% of 39 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How emboBiceps plays

Across 186 matches emboBiceps averages K/R 0.72, ADR 80.0 and a rating of 0.92. Biggest strength: Rounds with first kill at 16%, better than 99% of level 4 players. Most room to improve: Deaths per round at 82%, better than only 1% of level 4 players. Averages 15.8 kills per match with 36% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 55 of 186 matches the rating was 1.10 or higher (30%), in 95 it was below 0.90. In 108 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: August 2026 at 0.93. emboBiceps loses the most ELO on Mirage (−42 ELO, win rate 41%). Things go best in match 3 of the day (+11 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +11 ELO. Improved over the last three months: ELO +149. Got weaker: Headshots −4 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.92, ADR at 80.4. Last 30 days: 47 matches, win rate 53%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.