electi_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).
Compared with 1,689 players in this group, each player over up to their last 100 matches.
Opening
Weakness38% of opening duels won and so well below the average (51%).
Clutch
Weakness5% of 1v2s won and so well below the average (22%).
Weapons and aim
Average1.05 K/D and so just above the average (1.02).
Impact
Weakness1.8 MVPs per match and so well below the average (2.3).
Utility and deaths
StrengthDied in 68% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.71. Last 3 months: 0.66 (at the start 0.71). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.00. Last 3 months: 0.94 (at the start 1.00). Clearly below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 79.4. Last 3 months: 72.7 (at the start 79.4). Clearly below the average (80.0).
Share of headshot kills
Best month: August 2026 with 57%. Last 3 months: 56% (at the start 41%). Well above the average (49%).
Matches won (win rate)
Best month: July 2026 with 64%. Last 3 months: 52% (at the start 64%). Right on the average (52%).
Best month: September 2026 with 1,810. Last 3 months: 1,810 (at the start 1,731).
Rounds with first kill
Best month: August 2026 with 6%.
1v1 clutches won
Best month: August 2026 with 31%.
Patterns
From the last 70 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
electi_ loses the most ELO on Dust 2: −32 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Inferno
- Longest win streak: 7 wins in a row · Mirage
- Highest rating in a match: 2.41 · Mirage
Maps in detail
from the last 70 matchesCompared with players on the same level who have at least 15 matches on the map.
How electi_ plays
Across 70 matches electi_ averages K/R 0.72, ADR 78.2 and a rating of 1.02. Biggest strength: Deaths per round at just 68% (lower is better), better than 91% of level 9 players. Most room to improve: Opening duels won at 38%, better than only 1% of level 9 players. Averages 15.3 kills per match with 49% headshots. The strongest map is Mirage with a 71% win rate in 21 matches. In 25 of 70 matches the rating was 1.10 or higher (36%), in 31 it was below 0.90. In 33 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: July 2026 at 1.00. electi_ loses the most ELO on Dust 2 (−32 ELO, win rate 45%). Improved over the last three months: Headshots +15 pp, ELO +79. Got weaker: K/R −0.05, Rating −0.06, ADR −6.7, Win rate −12 pp.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.