eiwt

Poland
120 matches tracked 20 matches in 30 days
Last updated:

How does eiwt play?

Rating 1.00 K/R 0.71 ADR 76.6 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 120 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 12% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 28%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 54%+4 pp · Ø 50% better than 70%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (20%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 22%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 78%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 0.99−0.01 · Ø 1.00 better than 31%
Pistol kills per match 2.8
Knife kills 2 in 120 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 14.0%+0.9 pp · Ø 13.1% better than 60%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 26%
MVPs per match 2.1−0.1 · Ø 2.2 better than 23%
4Ks and aces 22x 4K, 2 aces in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 20%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 37%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.10, Rating +0.16, ADR +8.3, ELO +212
= Stayed the same
Win rate at 57%
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.74 (at the start 0.64). Just above the average (0.72).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −1 ELO
36 matches · 61% win rate

eiwt loses the most ELO on Mirage: −1 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.40 · Ancient
  3. Most kills in a match: 31 · Mirage

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
61% better than 82%
0.72 better than 38%
76.3 better than 26%
1.02 better than 44%
57% of 176 duels better than 80%
52% of 23 situations better than 84%
Dust 233
48% better than 38%
0.67 better than 19%
75.9 better than 26%
0.91 better than 12%
49% of 166 duels better than 38%
27% of 15 situations better than 19%
Anubis22
59% better than 71%
0.77 better than 63%
80.3 better than 45%
1.09 better than 67%
55% of 102 duels better than 67%
27% of 15 situations better than 20%
Ancient10
70% -
0.71 -
76.1 -
1.01-
59% of 44 duels -
60% of 5 situations -
Inferno8
63% -
0.64 -
68.1 -
0.92-
56% of 34 duels -
0% of 3 situations -
Nuke7
43% -
0.84 -
84.1 -
1.18-
50% of 34 duels -
22% of 9 situations -
Cache4
50% -
0.54 -
67.0 -
0.72-
50% of 26 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eiwt plays

Across 120 matches eiwt averages K/R 0.71, ADR 76.6 and a rating of 1.00. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 3.1, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 55% headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 41 of 120 matches the rating was 1.10 or higher (34%), in 49 it was below 0.90. In 86 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: August 2026 at 1.19. eiwt loses the most ELO on Mirage (−1 ELO, win rate 61%). Things go best on Anubis (+52 ELO, win rate 59%). Improved over the last three months: K/R +0.10, Rating +0.16, ADR +8.3, ELO +212. Got weaker: Headshots −7 pp. Unchanged in recent months: Win rate at 57%. Last 30 days: 20 matches, win rate 35%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.