efukters

LV
201 matches tracked 12 matches in 30 days
Last updated:

How does efukters play?

Rating 0.99 (from 167 matches) K/R 0.73 ADR 82.0 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43% on level 8
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 167 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 22%
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 33%
Opening duels won 48%−2 pp better than 30%

Clutch

Average
Last one alive
Clutch 1v1 won 32%−6 pp better than 20%
Clutch 1v2 won 17%−3 pp better than 25%
Clutch kills per match 1.8+0.2 better than 67%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%+3 pp better than 66%
AWP share of kills 6%−4 pp better than 36%
K/D 1.01+0.01 better than 55%
Pistol kills per match 2.6
Knife kills 2 in 201 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.0%+0.9 pp better than 71%
Rounds with 3K 3.5%−0.4 pp better than 31%
MVPs per match 2.3+0.1 better than 59%
4Ks and aces 22x 4K, 1 ace in 151 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 71%
Utility damage per round 4.1−0.2 better than 50%
Enemies flashed per round 0.32+0.04 better than 63%
Rounds with a death 72%0 pp level

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.99
▼ Got worse
K/R −0.05, ADR −6.7, Headshots −3 pp, Win rate −8 pp, ELO −186

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.86. Last 3 months: 0.72 (at the start 0.77).

Patterns

From the last 201 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −163 ELO
30 matches · 47% wins
On Mirage −64 ELO
46 matches · 48% wins
Between 18:00 and 24:00 +151 ELO, win rate 46%
On Mondays +25 ELO, win rate 35%

efukters loses the most ELO in match 3 of the day: −163 ELO, 47% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Cache
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Highest rating in a match: 2.17 · Mirage

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
48% better than 42%
0.72 better than 45%
82.5 better than 63%
1.01 level
45% of 211 duels better than 20%
37% of 30 situations better than 49%
Dust 238
50% level
0.73 level
82.1 better than 61%
0.99 better than 42%
43% of 135 duels better than 11%
11% of 18 situations better than 4%
Ancient34
56% better than 66%
0.70 better than 37%
80.3 better than 50%
0.95 better than 29%
43% of 157 duels better than 13%
59% of 22 situations better than 90%
Nuke26
50% better than 34%
0.80 better than 77%
84.1 better than 66%
1.09 better than 70%
56% of 77 duels better than 73%
36% of 14 situations better than 43%
Anubis21
52% level
0.68 better than 24%
76.5 better than 28%
0.92 better than 17%
44% of 86 duels better than 16%
31% of 13 situations better than 33%
Cache17
59% -
0.76 -
84.1 -
1.01-
51% of 81 duels -
22% of 9 situations -
Inferno17
59% better than 69%
0.70 better than 41%
80.1 better than 55%
0.89-
49% of 68 duels better than 40%
20% of 5 situations better than 17%

Compared with players on the same level who have at least 15 matches on the map.

How efukters plays

Across 201 matches efukters averages K/R 0.73 and ADR 82.0; the rating across the 167 rated matches is 0.99. Most room to improve: Clutch 1v1 won at 32%. That is better than only 20% of players on level 8. On average 16.5 kills per match, 50% of them headshots. The strongest map is Cache with a 59% win rate in 17 matches. In 55 of 167 matches the rating was 1.10 or higher (33%), in 64 it was below 0.90. In 151 matches with detailed stats: 22 4Ks and 1 aces. Best month by rating: September 2026 at 1.06. efukters loses the most ELO in match 3 of the day (−163 ELO, win rate 47%). Things go best from match 5 of the day (+239 ELO, win rate 59%). Got weaker: K/R −0.05, ADR −6.7, Headshots −3 pp, Win rate −8 pp, ELO −186. Unchanged in recent months: Rating at 0.99. Last 30 days: 12 matches, win rate 33%, ELO balance −44.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.