eedubbi

JP
205 matches tracked 57 matches in 30 days
Last updated:

How does eedubbi play?

Rating 1.08 K/R 0.76 ADR 81.7 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 205 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 35%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 23%+3 pp · Ø 20% better than 59%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 77%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (51%).

Headshot rate 62%+11 pp · Ø 51% better than 96%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.09+0.06 · Ø 1.03 better than 63%
Pistol kills per match 3.4
Knife kills 1 in 205 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.0%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 54%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 60%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 33x 4K, 7 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.31).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.2+0.1 · Ø 4.1 better than 56%
Enemies flashed per round 0.51+0.20 · Ø 0.31 better than 92%
Deaths per round 70%−2 pp · Ø 72% better than 65%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, Rating at 1.08, ADR at 82.2, ELO at 2,736
▼ Got worse
Headshots −3 pp, Win rate −11 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.77 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −129 ELO
43 matches · 53% win rate
On Cache −68 ELO
28 matches · 61% win rate
Between 0:00 and 6:00 −159 ELO, win rate 45%
On Fridays −82 ELO, win rate 48%

eedubbi loses the most ELO on Ancient: −129 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Cache
  2. Most kills in a match: 38 · Nuke
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
58% better than 73%
0.79 better than 69%
84.9 better than 66%
1.11 better than 71%
50% of 281 duels better than 40%
55% of 38 situations better than 90%
Nuke56
50% better than 30%
0.76 right on the average
81.7 better than 47%
1.06 better than 54%
49% of 243 duels better than 34%
36% of 44 situations better than 42%
Ancient43
53% right on the average
0.77 better than 60%
80.4 better than 41%
1.08 better than 62%
53% of 189 duels better than 56%
33% of 27 situations better than 38%
Cache28
61% -
0.76 -
81.8 -
1.09-
49% of 118 duels -
38% of 16 situations -
Dust 29
44% -
0.61 -
67.1 -
0.91-
48% of 31 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eedubbi plays

Across 205 matches eedubbi averages K/R 0.76, ADR 81.7 and a rating of 1.08. Biggest strength: Headshot rate at 62%, better than 96% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 62% headshots. The strongest map is Cache with a 61% win rate in 28 matches. In 93 of 205 matches the rating was 1.10 or higher (45%), in 69 it was below 0.90. In 173 matches with detailed stats: 33 4Ks and 7 aces. Best month by rating: September 2026 at 1.15. eedubbi loses the most ELO on Ancient (−129 ELO, win rate 53%). Things go best on Nuke (+75 ELO, win rate 50%). Got weaker: Headshots −3 pp, Win rate −11 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.08, ADR at 82.2, ELO at 2,736. Last 30 days: 57 matches, win rate 47%, net ELO −193.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.