eddie

MX
230 matches tracked 35 matches in 30 days
ELO ▼ 125
2,213
30-day peak: 2,393
Rank NA ▼ 1,164 places
#3,969
MX #44 in MX
30 days · prev. #2,805 · best #2,773
Last updated:

How does eddie play?

Rating 0.98 (from 187 matches) K/R 0.74 ADR 79.1 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 187 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 20%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 82%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 0.94−0.09 · Ø 1.03 better than 18%
Pistol kills per match 2.7
Knife kills 7 in 230 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 44%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 70%
MVPs per match 2.3−0.1 · Ø 2.4 better than 52%
4Ks and aces 24x 4K, 4 aces in 155 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 27%−9 pp · Ø 36% better than 6%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 7%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 58%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, ELO +99
= Stayed the same
K/R at 0.73, Rating at 0.98, ADR at 77.8, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.73 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 230 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −25 ELO
20 matches · 50% win rate
Between 6:00 and 12:00 −138 ELO, win rate 37%
On Tuesdays +44 ELO, win rate 47%

eddie loses the most ELO on Cache: −25 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.40 · Cache
  3. Most kills in a match: 40 · Cache

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
57% better than 73%
0.76 better than 60%
79.1 better than 42%
1.00 better than 39%
50% of 622 duels better than 42%
37% of 30 situations better than 47%
Dust 257
46% better than 30%
0.72 better than 41%
79.7 better than 46%
0.93 better than 16%
49% of 405 duels better than 41%
22% of 23 situations better than 14%
Cache20
50% -
0.74 -
78.1 -
1.00-
43% of 154 duels -
33% of 6 situations -
Nuke18
67% better than 86%
0.67 better than 17%
72.7 better than 13%
0.90 better than 12%
40% of 117 duels better than 8%
75% of 4 situations better than 98%
Inferno16
25% better than 1%
0.74 better than 55%
82.7 better than 64%
0.98-
50% of 111 duels better than 41%
25% of 4 situations better than 24%
Anubis9
56% -
0.80 -
81.2 -
1.13-
54% of 80 duels -
57% of 7 situations -
Ancient7
43% -
0.66 -
76.0 -
0.90-
47% of 53 duels -
0% of 3 situations -
Vertigo6
83% -
0.77 -
85.0 -
1.09-
59% of 34 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eddie plays

Across 230 matches eddie averages K/R 0.74 and ADR 79.1; the rating across the 187 rated matches is 0.98. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 55% headshots. The strongest map is Nuke with a 67% win rate in 18 matches. In 65 of 187 matches the rating was 1.10 or higher (35%), in 78 it was below 0.90. In 155 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: July 2026 at 0.98. eddie loses the most ELO on Cache (−25 ELO, win rate 50%). Things go best on Dust 2 (+116 ELO, win rate 46%). Match no. 2 of the day goes best: 57% win rate, −6 ELO. Improved over the last three months: Headshots +5 pp, ELO +99. Unchanged in recent months: K/R at 0.73, Rating at 0.98, ADR at 77.8, Win rate at 52%. Last 30 days: 35 matches, win rate 60%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.