eclipse444

Russia
142 matches tracked 41 matches in 30 days
Last updated:

How does eclipse444 play?

Rating 0.99 K/R 0.75 ADR 83.6 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 142 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 52%+2 pp · Ø 50% better than 59%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 8%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 8%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 88%
AWP share of kills 5%−5 pp · Ø 10% better than 31%
K/D 0.95−0.05 · Ø 1.00 better than 20%
Pistol kills per match 2.6
Knife kills 3 in 142 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so slightly above the average (3.9%).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 50%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 57%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 22x 4K, 2 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 29%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 40%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 55%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +5.8, ELO +143
= Stayed the same
K/R at 0.75
▼ Got worse
Rating −0.07, Headshots −5 pp, Win rate −11 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.75 (at the start 0.73). Slightly above the average (0.72).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −56 ELO
32 matches · 50% win rate
On Anubis −7 ELO
21 matches · 43% win rate
Between 6:00 and 12:00 +23 ELO, win rate 36%
On Saturdays +25 ELO, win rate 39%

eclipse444 loses the most ELO on Dust 2: −56 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.44 · Dust 2
  3. Most kills in a match: 34 · Nuke

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
42% better than 18%
0.73 better than 45%
83.5 better than 65%
0.95 better than 24%
51% of 314 duels right on the average
32% of 22 situations better than 34%
Dust 232
50% better than 43%
0.81 better than 83%
88.5 better than 84%
1.10 better than 72%
57% of 160 duels better than 80%
31% of 13 situations better than 33%
Anubis21
43% better than 22%
0.70 better than 32%
81.5 better than 56%
0.94 better than 19%
46% of 107 duels better than 23%
30% of 10 situations better than 29%
Nuke13
62% -
0.81 -
90.4 -
1.10-
43% of 95 duels -
50% of 6 situations -
Ancient11
45% -
0.71 -
75.9 -
0.93-
57% of 63 duels -
40% of 5 situations -
Inferno6
17% -
0.62 -
71.3 -
0.82-
57% of 35 duels -
0% of 1 situations -
Cache4
50% -
0.72 -
74.0 -
1.06-
44% of 25 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eclipse444 plays

Across 142 matches eclipse444 averages K/R 0.75, ADR 83.6 and a rating of 0.99. Biggest strength: Rounds with first kill at 15%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 57% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 47 of 142 matches the rating was 1.10 or higher (33%), in 65 it was below 0.90. In 110 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: July 2026 at 1.05. eclipse444 loses the most ELO on Dust 2 (−56 ELO, win rate 50%). Things go best on Mirage (+30 ELO, win rate 42%). Improved over the last three months: ADR +5.8, ELO +143. Got weaker: Rating −0.07, Headshots −5 pp, Win rate −11 pp. Unchanged in recent months: K/R at 0.75. Last 30 days: 41 matches, win rate 49%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.