ebs

USA
227 matches tracked 75 matches in 30 days
ELO ▲ 80
2,555
30-day peak: 2,630
Rank NA ▲ 71 places
#1,273 #672 in US
30 days · before #1,344 · best #1,268
Last updated:

How does ebs play?

Rating 1.04 (from 141 matches) K/R 0.76 ADR 83.1 from 227 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51% on level 10
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 141 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 21% very weak below 0.75 18%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 43%
Opening duels won 54%+3 pp better than 72%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−6 pp better than 27%
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 2.1+0.5 better than 87%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 31%
AWP share of kills 11%0 pp level
K/D 1.10+0.06 better than 71%
Pistol kills per match 3.0
Knife kills 7 in 227 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.1%−0.3 pp better than 38%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.40.0 level
4Ks and aces 23x 4K, 3 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 24%
Utility damage per round 4.6+0.5 better than 64%
Enemies flashed per round 0.40+0.10 better than 79%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +10 pp
= Stayed the same
ADR at 80.8
▼ Got worse
K/R −0.05, Headshots −7 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOct

Best month: June 2026 with 0.89. Last 3 months: 0.73 (at the start 0.78).

Patterns

From the last 227 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −165 ELO
32 matches · 38% wins
In match 2 of the day −78 ELO
62 matches · 44% wins
Between 18:00 and 24:00 −27 ELO, win rate 46%
On Wednesdays −76 ELO, win rate 33%

ebs loses the most ELO on Ancient: −165 ELO, 38% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Cache
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.04 · Inferno

Maps in detail

from the last 227 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
53% better than 54%
0.75 better than 53%
82.6 better than 60%
1.08 better than 65%
53% of 310 duels better than 59%
40% of 45 situations better than 55%
Dust 249
55% better than 60%
0.74 level
83.3 better than 61%
1.02 better than 43%
58% of 182 duels better than 84%
37% of 30 situations better than 47%
Ancient32
38% better than 10%
0.69 better than 22%
78.7 better than 34%
0.93 better than 14%
53% of 133 duels better than 57%
9% of 23 situations better than 2%
Anubis22
55% better than 58%
0.74 level
82.0 better than 56%
1.02 better than 42%
49% of 86 duels better than 33%
43% of 7 situations better than 62%
Cache18
50% -
0.73 -
78.7 -
1.04-
55% of 60 duels -
36% of 14 situations -
Inferno16
38% better than 8%
0.93 better than 93%
100.0 better than 94%
1.23-
69% of 65 duels better than 98%
29% of 14 situations better than 29%
Nuke12
58% -
0.81 -
84.5 -
1.10-
50% of 40 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ebs plays

Across 227 matches ebs averages K/R 0.76 and ADR 83.1; the rating across the 141 rated matches is 1.04. Biggest strength: Rounds with a death at only 69%, where lower is better. That is better than 77% of players on level 10. Most room to improve: Utility with impact at 31%. That is better than only 24% of players on level 10. On average 17.0 kills per match, 47% of them headshots. The strongest map is Nuke with a 58% win rate in 12 matches. In 59 of 141 matches the rating was 1.10 or higher (42%), in 54 it was below 0.90. In 141 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: August 2026 at 1.13. ebs loses the most ELO on Ancient (−165 ELO, win rate 38%). Things go best on Mirage (+86 ELO, win rate 53%). Improved over the last three months: Win rate +10 pp. Got weaker: K/R −0.05, Headshots −7 pp. Unchanged in recent months: ADR at 80.8. Last 30 days: 75 matches, win rate 53%, ELO balance +86.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.